3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorEvin, Inanen_US
dc.contributor.authorPesola, Tonien_US
dc.contributor.authorKaos, Maximusen_US
dc.contributor.authorTakala, Tuukka M.en_US
dc.contributor.authorHämäläinen, Perttuen_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.departmentDepartment of Mediaen
dc.contributor.groupauthorProfessorship Hämäläinen Perttuen
dc.contributor.organizationDepartment of Computer Scienceen_US
dc.date.accessioned2020-11-30T08:13:59Z
dc.date.available2020-11-30T08:13:59Z
dc.date.issued2020-11-02en_US
dc.description.abstractWe propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user’s avatar. From the user’s perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.en
dc.description.versionPeer revieweden
dc.format.extent12
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationEvin, I, Pesola, T, Kaos, M, Takala, T M & Hämäläinen, P 2020, 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality . in CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM, pp. 438-449, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Virtual, Online, Canada, 01/11/2020 . https://doi.org/10.1145/3410404.3414239en
dc.identifier.doi10.1145/3410404.3414239en_US
dc.identifier.isbn978-1-4503-8074-4
dc.identifier.otherPURE UUID: 5280ed55-e5c9-4549-8ec3-1c9a409030e8en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/5280ed55-e5c9-4549-8ec3-1c9a409030e8en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85097505607&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/53208914/3PP_R_CHIPLAY2020_cameraready.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/61697
dc.identifier.urnURN:NBN:fi:aalto-2020113020542
dc.language.isoenen
dc.relation.ispartofACM SIGCHI Annual Symposium on Computer-Human Interaction in Playen
dc.relation.ispartofseriesProceedings of the Annual Symposium on Computer-Human Interac-tion in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canadaen
dc.rightsopenAccessen
dc.title3PP-R: Enabling Natural Movement in 3rd Person Virtual Realityen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

Files