3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Evin, Inan | en_US |
dc.contributor.author | Pesola, Toni | en_US |
dc.contributor.author | Kaos, Maximus | en_US |
dc.contributor.author | Takala, Tuukka M. | en_US |
dc.contributor.author | Hämäläinen, Perttu | en_US |
dc.contributor.department | Department of Computer Science | en |
dc.contributor.department | Department of Media | en |
dc.contributor.groupauthor | Professorship Hämäläinen Perttu | en |
dc.contributor.organization | Department of Computer Science | en_US |
dc.date.accessioned | 2020-11-30T08:13:59Z | |
dc.date.available | 2020-11-30T08:13:59Z | |
dc.date.issued | 2020-11-02 | en_US |
dc.description.abstract | We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user’s avatar. From the user’s perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 12 | |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Evin, I, Pesola, T, Kaos, M, Takala, T M & Hämäläinen, P 2020, 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality . in CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM, pp. 438-449, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Virtual, Online, Canada, 01/11/2020 . https://doi.org/10.1145/3410404.3414239 | en |
dc.identifier.doi | 10.1145/3410404.3414239 | en_US |
dc.identifier.isbn | 978-1-4503-8074-4 | |
dc.identifier.other | PURE UUID: 5280ed55-e5c9-4549-8ec3-1c9a409030e8 | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/5280ed55-e5c9-4549-8ec3-1c9a409030e8 | en_US |
dc.identifier.other | PURE LINK: http://www.scopus.com/inward/record.url?scp=85097505607&partnerID=8YFLogxK | en_US |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/53208914/3PP_R_CHIPLAY2020_cameraready.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/61697 | |
dc.identifier.urn | URN:NBN:fi:aalto-2020113020542 | |
dc.language.iso | en | en |
dc.relation.ispartof | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play | en |
dc.relation.ispartofseries | Proceedings of the Annual Symposium on Computer-Human Interac-tion in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada | en |
dc.rights | openAccess | en |
dc.title | 3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality | en |
dc.type | A4 Artikkeli konferenssijulkaisussa | fi |
dc.type.version | acceptedVersion |