Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKätsyri, Jarien_US
dc.contributor.authorMäkäräinen, Meerien_US
dc.contributor.authorTakala, Tapioen_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.groupauthorTakala Tapio groupen
dc.date.accessioned2017-05-11T08:29:17Z
dc.date.available2017-05-11T08:29:17Z
dc.date.issued2017-01-01en_US
dc.description.abstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-animated films that have aimed at high realism. In the present investigation, we tested whether semirealistic animated film characters do in fact elicit negative evaluations. Fifty-four participants were asked to evaluate five matched film excerpts from each of cartoonish, semirealistic, and human-acted films. Mixed model analyses were conducted to reduce the effects of participant and stimulus related confounds. Explicit selections made after the experiment confirmed that participants associated semirealistic film characters correctly with the UV. Semirealistic animated characters also received higher eeriness ratings than the other film characters. In particular, two semirealistic films ‘Beowulf’ and ‘The Polar Express’ were selected the most often explicitly, and ‘Beowulf’ also received higher eeriness ratings than any other film. Somewhat unexpectedly, cartoonish characters received the highest strangeness ratings and (after confound correction) the lowest likability ratings. Taken together, the present findings demonstrate that semirealistic animated film characters are more eerie than cartoonish characters or real actors, and hence provide evidence for the existence of the UV in animated film characters.en
dc.description.versionPeer revieweden
dc.format.extent13
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationKätsyri, J, Mäkäräinen, M & Takala, T 2017, 'Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters : An empirical evaluation of natural film stimuli', International Journal of Human-Computer Studies, vol. 97, pp. 149-161. https://doi.org/10.1016/j.ijhcs.2016.09.010en
dc.identifier.doi10.1016/j.ijhcs.2016.09.010en_US
dc.identifier.issn1071-5819
dc.identifier.issn1095-9300
dc.identifier.otherPURE UUID: 768678e3-499b-4afa-8076-330297cd46a4en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/768678e3-499b-4afa-8076-330297cd46a4en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/11519834/1_s2.0_S1071581916301227_main.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/25625
dc.identifier.urnURN:NBN:fi:aalto-201705114009
dc.language.isoenen
dc.publisherElsevier
dc.relation.ispartofseriesInternational Journal of Human-Computer Studiesen
dc.relation.ispartofseriesVolume 97, pp. 149-161en
dc.rightsopenAccessen
dc.subject.keywordAnimation filmsen_US
dc.subject.keywordAnthropomorphismen_US
dc.subject.keywordComputer animationen_US
dc.subject.keywordHuman-computer interactionen_US
dc.subject.keywordUncanny valleyen_US
dc.titleTesting the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimulien
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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