Gamification, Metacognition, and Self-Regulation in Computer Science Education

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorHellas, Arto
dc.contributor.authorAguado, Marc
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorRaasakka, Matti
dc.date.accessioned2023-06-20T08:11:27Z
dc.date.available2023-06-20T08:11:27Z
dc.date.issued2023-05-12
dc.format.extent30+2
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/121761
dc.identifier.urnURN:NBN:fi:aalto-202306204132
dc.language.isoenen
dc.programmeAalto Bachelor’s Programme in Science and Technologyfi
dc.programme.majorQuantum Technologyen
dc.programme.mcodeSCI3103fi
dc.subject.keywordgamificationen
dc.subject.keywordmetacognitionen
dc.subject.keywordself-regulationen
dc.subject.keywordeducationen
dc.titleGamification, Metacognition, and Self-Regulation in Computer Science Educationen
dc.typeG1 Kandidaatintyöfi
dc.type.dcmitypetexten
dc.type.ontasotBachelor's thesisen
dc.type.ontasotKandidaatintyöfi
Files