Gamification, Metacognition, and Self-Regulation in Computer Science Education
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.advisor | Hellas, Arto | |
dc.contributor.author | Aguado, Marc | |
dc.contributor.school | Perustieteiden korkeakoulu | fi |
dc.contributor.supervisor | Raasakka, Matti | |
dc.date.accessioned | 2023-06-20T08:11:27Z | |
dc.date.available | 2023-06-20T08:11:27Z | |
dc.date.issued | 2023-05-12 | |
dc.format.extent | 30+2 | |
dc.format.mimetype | application/pdf | en |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/121761 | |
dc.identifier.urn | URN:NBN:fi:aalto-202306204132 | |
dc.language.iso | en | en |
dc.programme | Aalto Bachelor’s Programme in Science and Technology | fi |
dc.programme.major | Quantum Technology | en |
dc.programme.mcode | SCI3103 | fi |
dc.subject.keyword | gamification | en |
dc.subject.keyword | metacognition | en |
dc.subject.keyword | self-regulation | en |
dc.subject.keyword | education | en |
dc.title | Gamification, Metacognition, and Self-Regulation in Computer Science Education | en |
dc.type | G1 Kandidaatintyö | fi |
dc.type.dcmitype | text | en |
dc.type.ontasot | Bachelor's thesis | en |
dc.type.ontasot | Kandidaatintyö | fi |