Representing Inner Voices in Virtual Reality Environments

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorParkkola, Kuuraen_US
dc.contributor.authorMcKenzie, Thomasen_US
dc.contributor.authorHäkkinen, Jukkaen_US
dc.contributor.authorPulkki, Villeen_US
dc.contributor.departmentDepartment of Signal Processing and Acousticsen
dc.contributor.departmentDepartment of Information and Communications Engineeringen
dc.contributor.groupauthorCommunication Acoustics: Spatial Sound and Psychoacousticsen
dc.contributor.organizationDepartment of Signal Processing and Acousticsen_US
dc.contributor.organizationUniversity of Helsinkien_US
dc.date.accessioned2023-11-01T10:12:45Z
dc.date.available2023-11-01T10:12:45Z
dc.date.issued2023en_US
dc.descriptionFunding Information: The authors would like to thank Rébecca Kleinberger for her insights, and YLE for producing the VR film. Publisher Copyright: © 2023 AES Europe. All Rights Reserved.
dc.description.abstractThe inner auditory experience comprises various sounds which, rather than originating from sources in their environment, form as a result of internal processes within the brain of an observer. Examples of such sounds are, for instance, verbal thoughts and auditory hallucinations. Traditional audiovisual media representations of inner voices have tended to focus on impact and storytelling, rather than aiming to reflect a true-to-life experience. In virtual reality (VR) environments, where plausibility is favoured over this hyper-real sound design, a question remains on the best ways to recreate realistic, and on the other hand, entertaining inner and imagined voices via head-tracked headphones and spatial audio tools. This paper first presents a questionnaire which has been completed by 70 participants on their own experience of inner voices. Next, the results of the questionnaire are used to inform a VR experiment, whereby different methods to render inner voices are compared. This is conducted using a short film created for this project. Results show that people mostly expect realism from the rendering of inner voices and auditory hallucinations when the focus is on believability. People’s expectations for inner voice did not change considerably in an entertainment context, whereas for hallucinations, exaggerated reverberation was preferred.en
dc.description.versionPeer revieweden
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationParkkola, K, McKenzie, T, Häkkinen, J & Pulkki, V 2023, Representing Inner Voices in Virtual Reality Environments . in AES Europe 2023 : 154th Audio Engineering Society Convention . AES Europe 2023: 154th Audio Engineering Society Convention, Curran Associates Inc., Audio Engineering Society Convention, Espoo, Finland, 13/05/2023 . < http://www.aes.org/e-lib/browse.cfm?elib=22046 >en
dc.identifier.isbn978-1-7138-7778-3
dc.identifier.otherPURE UUID: 0a743b83-462d-420c-a398-59f624fc96fben_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/0a743b83-462d-420c-a398-59f624fc96fben_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85174518860&partnerID=8YFLogxK
dc.identifier.otherPURE LINK: http://www.aes.org/e-lib/browse.cfm?elib=22046en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/126434987/22046.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/124347
dc.identifier.urnURN:NBN:fi:aalto-202311016715
dc.language.isoenen
dc.relation.ispartofAudio Engineering Society Conventionen
dc.relation.ispartofseriesAES Europe 2023: 154th Audio Engineering Society Conventionen
dc.rightsopenAccessen
dc.titleRepresenting Inner Voices in Virtual Reality Environmentsen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

Files