Using the Unity game engine as a platform for prototyping cinematic visual effects

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorSaarela, Saara
dc.contributor.advisorAsiala, Pipsa
dc.contributor.authorZhang, Yitian
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorJunnila, Miikka
dc.date.accessioned2020-04-26T15:02:27Z
dc.date.available2020-04-26T15:02:27Z
dc.date.issued2020
dc.description.abstractScience fiction films are frequent mediums for showing the future of technology. In the film Memory of Water, there is a networked communication pod device that plays an important role in revealing the development of the dystopian futuristic world. The project in this thesis is aiming to design the holographic interface for the pod device. The design process contains the analysis of the film narrative, the research on similar science fiction film subgenres, holographic display technology, and the implementation of the interface visual effects for the pod device. The visual effect graph and the animation system in the Unity game engine were used as the primary tool for realizing the interface. The final product is a digital prototype with the interactive three-dimensional interface design of the pod. Furthermore, the prototype design is part of the film pre-production to transfer the words in the script into visuals and interaction. By describing the process of design, the author suggests a possible method of arranging the background study for a science fiction film and using the Unity game engine as a platform for generating the visual effects for the film.en
dc.format.extent76
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/43820
dc.identifier.urnURN:NBN:fi:aalto-202004262843
dc.language.isoenen
dc.programmefi
dc.subject.keywordscience fiction filmen
dc.subject.keywordvisual effecten
dc.subject.keywordUnity game engineen
dc.subject.keywordholographic displayen
dc.subject.keywordinterface designen
dc.subject.keywordUnity VFX graphen
dc.titleUsing the Unity game engine as a platform for prototyping cinematic visual effectsen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.electroniconlyyes
local.aalto.openaccessyes
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