Immersive Services over 5G and Beyond Mobile Systems

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorNadir, Zinelaabidineen_US
dc.contributor.authorTaleb, Tariken_US
dc.contributor.authorFlinck, Hannuen_US
dc.contributor.authorBouachir, Ounsen_US
dc.contributor.authorBagaa, Milouden_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorMobile Network Softwarization and Service Customizationen
dc.contributor.organizationNokia Bell Labs Finlanden_US
dc.contributor.organizationZayed Universityen_US
dc.date.accessioned2022-01-12T07:18:41Z
dc.date.available2022-01-12T07:18:41Z
dc.date.issued2021en_US
dc.description.abstract5G and beyond mobile systems target a plethora of emerging industrial and entertainment verticals that incur extra overhead to the network. These verticals are characterized by vigorous, continuous, and conflicting requirements that make the desired system's mission strenuous and more challenging. These verticals, such as autonomous driving, will accommodate immersive services, including virtual reality/augmented reality (VR/AR) and Holography services. Immersive services, in particular, have strict requirements for latency, throughput, and positioning. This article discusses VR-based remote services' potential, which occupies an important place among immersive services such as remote surgery, remote space control, and remote driving of Unmanned Aerial Vehicles (UAVs) or cars. Such services require an ultra-low Glass-to-Glass latency to avoid any failure and accidents when remotely controlling devices. We evaluate an immersive remote control service from the end-to-end communication perspectives using different camera devices that stream real-time 360° videos to a VR Head Mounted Device (HMD). The obtained results demonstrate the challenges of such service and the need for more advanced and optimized techniques, devices, and protocols to achieve less than 20 ms of Glass-to-Glass latency.en
dc.description.versionPeer revieweden
dc.format.extent8
dc.format.extent1-8
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationNadir, Z, Taleb, T, Flinck, H, Bouachir, O & Bagaa, M 2021, ' Immersive Services over 5G and Beyond Mobile Systems ', IEEE Network, vol. 35, no. 6, 9599635, pp. 299-306 . https://doi.org/10.1109/MNET.121.2100172en
dc.identifier.doi10.1109/MNET.121.2100172en_US
dc.identifier.issn0890-8044
dc.identifier.issn1558-8044
dc.identifier.otherPURE UUID: bf59172a-b29e-4394-bb53-f19c2ee582b4en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/bf59172a-b29e-4394-bb53-f19c2ee582b4en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85118629738&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/78005611/ELEC_Nadir_etal_Immersive_Services_over_5G_IEEE_Network_2021.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/112271
dc.identifier.urnURN:NBN:fi:aalto-202201121179
dc.language.isoenen
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
dc.relation.ispartofseriesIEEE NETWORKen
dc.rightsopenAccessen
dc.subject.keyword5G mobile communicationen_US
dc.subject.keywordThree-dimensional displaysen_US
dc.subject.keywordSurgeryen_US
dc.subject.keywordSocial networking (online)en_US
dc.subject.keywordSmart phonesen_US
dc.subject.keywordResistsen_US
dc.subject.keywordHolographyen_US
dc.titleImmersive Services over 5G and Beyond Mobile Systemsen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion

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