Production design dynamics in an hybrid immersive space

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School of Arts, Design and Architecture | Master's thesis
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en

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94+9

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Abstract

The game world is trying as much as possible to improve on the creation of high-fidelity, immersive, and interactive 3D worlds that can respond in real-time to the players commands, whereas film has been more on the visual effects side, where the full visualization of sets and creation of digital environments has been pushed into the post-production stage. Virtual production and the linked technology allows both of those worlds to meet up at the very start of the process, rather than in the end. This study sets out to explore how new technologies involved in virtual productions, like LED screens and ICVFX, affect the workflow of the art department and the way we create worlds. To explore and broaden knowledge on this topic, this study reviews the history and foundations of virtual production and compares two study cases where virtual production methods have been applied. The result is an overview on the processes and workflow involved in building worlds with the help of these new technologies. The emerging concepts, lessons learned, and the different insights aim to shine a light on the direction production design is taking, encourage an open dialogue to bridge the feedback gap, and promote a collective understanding of the evolving artistic trajectory of the art department.

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Supervisor

Mäkinen, Kaisa

Thesis advisor

Pylväs, Jyrki

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