Quantum games and interactive tools for quantum technologies outreach and education

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSeskir, Zeki C.en_US
dc.contributor.authorMigdal, Piotren_US
dc.contributor.authorWeidner, Carrieen_US
dc.contributor.authorAnupam, Adityaen_US
dc.contributor.authorCase, Nickyen_US
dc.contributor.authorDavis, Noahen_US
dc.contributor.authorDecaroli, Chiaraen_US
dc.contributor.authorErcan, Ilkeen_US
dc.contributor.authorFoti, Caterinaen_US
dc.contributor.authorGora, Pawelen_US
dc.contributor.authorJankiewicz, Klementynaen_US
dc.contributor.authorLa Cour, Brian R.en_US
dc.contributor.authorMalo, Jorge Yagoen_US
dc.contributor.authorManiscalco, Sabrinaen_US
dc.contributor.authorNaeemi, Azaden_US
dc.contributor.authorNita, Laurentiuen_US
dc.contributor.authorParvin, Nassimen_US
dc.contributor.authorScafirimuto, Fabioen_US
dc.contributor.authorSherson, Jacob F.en_US
dc.contributor.authorSurer, Elifen_US
dc.contributor.authorWootton, Jamesen_US
dc.contributor.authorYeh, Liaen_US
dc.contributor.authorZabello, Olgaen_US
dc.contributor.authorChiofalo, Marliuen_US
dc.contributor.departmentDepartment of Applied Physicsen
dc.contributor.groupauthorQuantum Phenomena and Devicesen
dc.contributor.groupauthorCentre of Excellence in Quantum Technology, QTFen
dc.contributor.organizationKarlsruhe Institute of Technologyen_US
dc.contributor.organizationQuantum Flytrapen_US
dc.contributor.organizationUniversity of Bristolen_US
dc.contributor.organizationGeorgia Institute of Technologyen_US
dc.contributor.organizationNcaseen_US
dc.contributor.organizationUniversity of Texas at Austinen_US
dc.contributor.organizationNational Quantum Computing Centreen_US
dc.contributor.organizationDelft University of Technologyen_US
dc.contributor.organizationQuantum AI Foundationen_US
dc.contributor.organizationUniversity of Pisaen_US
dc.contributor.organizationQuarks Interactiveen_US
dc.contributor.organizationIBM Research Zurichen_US
dc.contributor.organizationAarhus Universityen_US
dc.contributor.organizationMiddle East Technical Universityen_US
dc.contributor.organizationIBMen_US
dc.contributor.organizationHochschule Offenburgen_US
dc.date.accessioned2022-11-09T08:02:15Z
dc.date.available2022-11-09T08:02:15Z
dc.date.issued2022-08-01en_US
dc.description.abstractWe provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population. (C) The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License.en
dc.description.versionPeer revieweden
dc.format.extent38
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationSeskir, Z C, Migdal, P, Weidner, C, Anupam, A, Case, N, Davis, N, Decaroli, C, Ercan, I, Foti, C, Gora, P, Jankiewicz, K, La Cour, B R, Malo, J Y, Maniscalco, S, Naeemi, A, Nita, L, Parvin, N, Scafirimuto, F, Sherson, J F, Surer, E, Wootton, J, Yeh, L, Zabello, O & Chiofalo, M 2022, ' Quantum games and interactive tools for quantum technologies outreach and education ', Optical engineering, vol. 61, no. 8, 081809 . https://doi.org/10.1117/1.OE.61.8.081809en
dc.identifier.doi10.1117/1.OE.61.8.081809en_US
dc.identifier.issn0091-3286
dc.identifier.issn1560-2303
dc.identifier.otherPURE UUID: 811535d0-255e-4070-9d1e-67c08686d9e1en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/811535d0-255e-4070-9d1e-67c08686d9e1en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85133532832&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/91655868/Quantum_games_and_interactive_tools_for_quantum_technologies_outreach_and_education.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/117671
dc.identifier.urnURN:NBN:fi:aalto-202211096442
dc.language.isoenen
dc.publisherSPIE
dc.relation.ispartofseriesOptical engineeringen
dc.relation.ispartofseriesVolume 61, issue 8en
dc.rightsopenAccessen
dc.subject.keywordquantum gamesen_US
dc.subject.keywordquantum toolsen_US
dc.subject.keywordquantum educationen_US
dc.subject.keywordeducationen_US
dc.subject.keywordinteractive toolsen_US
dc.subject.keywordstorytellingen_US
dc.subject.keywordBOSE-EINSTEIN CONDENSATIONen_US
dc.subject.keywordMECHANICSen_US
dc.subject.keywordPARTICLEen_US
dc.subject.keywordREALITYen_US
dc.subject.keywordPHYSICSen_US
dc.subject.keywordIMPACTen_US
dc.subject.keywordJAMSen_US
dc.titleQuantum games and interactive tools for quantum technologies outreach and educationen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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