Quantum games and interactive tools for quantum technologies outreach and education
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Seskir, Zeki C. | en_US |
dc.contributor.author | Migdal, Piotr | en_US |
dc.contributor.author | Weidner, Carrie | en_US |
dc.contributor.author | Anupam, Aditya | en_US |
dc.contributor.author | Case, Nicky | en_US |
dc.contributor.author | Davis, Noah | en_US |
dc.contributor.author | Decaroli, Chiara | en_US |
dc.contributor.author | Ercan, Ilke | en_US |
dc.contributor.author | Foti, Caterina | en_US |
dc.contributor.author | Gora, Pawel | en_US |
dc.contributor.author | Jankiewicz, Klementyna | en_US |
dc.contributor.author | La Cour, Brian R. | en_US |
dc.contributor.author | Malo, Jorge Yago | en_US |
dc.contributor.author | Maniscalco, Sabrina | en_US |
dc.contributor.author | Naeemi, Azad | en_US |
dc.contributor.author | Nita, Laurentiu | en_US |
dc.contributor.author | Parvin, Nassim | en_US |
dc.contributor.author | Scafirimuto, Fabio | en_US |
dc.contributor.author | Sherson, Jacob F. | en_US |
dc.contributor.author | Surer, Elif | en_US |
dc.contributor.author | Wootton, James | en_US |
dc.contributor.author | Yeh, Lia | en_US |
dc.contributor.author | Zabello, Olga | en_US |
dc.contributor.author | Chiofalo, Marliu | en_US |
dc.contributor.department | Department of Applied Physics | en |
dc.contributor.groupauthor | Quantum Phenomena and Devices | en |
dc.contributor.groupauthor | Centre of Excellence in Quantum Technology, QTF | en |
dc.contributor.organization | Karlsruhe Institute of Technology | en_US |
dc.contributor.organization | Quantum Flytrap | en_US |
dc.contributor.organization | University of Bristol | en_US |
dc.contributor.organization | Georgia Institute of Technology | en_US |
dc.contributor.organization | Ncase | en_US |
dc.contributor.organization | University of Texas at Austin | en_US |
dc.contributor.organization | National Quantum Computing Centre | en_US |
dc.contributor.organization | Delft University of Technology | en_US |
dc.contributor.organization | Quantum AI Foundation | en_US |
dc.contributor.organization | University of Pisa | en_US |
dc.contributor.organization | Quarks Interactive | en_US |
dc.contributor.organization | IBM Research Zurich | en_US |
dc.contributor.organization | Aarhus University | en_US |
dc.contributor.organization | Middle East Technical University | en_US |
dc.contributor.organization | IBM | en_US |
dc.contributor.organization | Hochschule Offenburg | en_US |
dc.date.accessioned | 2022-11-09T08:02:15Z | |
dc.date.available | 2022-11-09T08:02:15Z | |
dc.date.issued | 2022-08-01 | en_US |
dc.description.abstract | We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population. (C) The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 38 | |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Seskir, Z C, Migdal, P, Weidner, C, Anupam, A, Case, N, Davis, N, Decaroli, C, Ercan, I, Foti, C, Gora, P, Jankiewicz, K, La Cour, B R, Malo, J Y, Maniscalco, S, Naeemi, A, Nita, L, Parvin, N, Scafirimuto, F, Sherson, J F, Surer, E, Wootton, J, Yeh, L, Zabello, O & Chiofalo, M 2022, ' Quantum games and interactive tools for quantum technologies outreach and education ', Optical engineering, vol. 61, no. 8, 081809 . https://doi.org/10.1117/1.OE.61.8.081809 | en |
dc.identifier.doi | 10.1117/1.OE.61.8.081809 | en_US |
dc.identifier.issn | 0091-3286 | |
dc.identifier.issn | 1560-2303 | |
dc.identifier.other | PURE UUID: 811535d0-255e-4070-9d1e-67c08686d9e1 | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/811535d0-255e-4070-9d1e-67c08686d9e1 | en_US |
dc.identifier.other | PURE LINK: http://www.scopus.com/inward/record.url?scp=85133532832&partnerID=8YFLogxK | en_US |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/91655868/Quantum_games_and_interactive_tools_for_quantum_technologies_outreach_and_education.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/117671 | |
dc.identifier.urn | URN:NBN:fi:aalto-202211096442 | |
dc.language.iso | en | en |
dc.publisher | SPIE | |
dc.relation.ispartofseries | Optical engineering | en |
dc.relation.ispartofseries | Volume 61, issue 8 | en |
dc.rights | openAccess | en |
dc.subject.keyword | quantum games | en_US |
dc.subject.keyword | quantum tools | en_US |
dc.subject.keyword | quantum education | en_US |
dc.subject.keyword | education | en_US |
dc.subject.keyword | interactive tools | en_US |
dc.subject.keyword | storytelling | en_US |
dc.subject.keyword | BOSE-EINSTEIN CONDENSATION | en_US |
dc.subject.keyword | MECHANICS | en_US |
dc.subject.keyword | PARTICLE | en_US |
dc.subject.keyword | REALITY | en_US |
dc.subject.keyword | PHYSICS | en_US |
dc.subject.keyword | IMPACT | en_US |
dc.subject.keyword | JAMS | en_US |
dc.title | Quantum games and interactive tools for quantum technologies outreach and education | en |
dc.type | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä | fi |
dc.type.version | publishedVersion |