Gamification and the Quantified Self
| dc.contributor | Aalto-yliopisto | fi |
| dc.contributor | Aalto University | en |
| dc.contributor.advisor | Chen, Yi | |
| dc.contributor.author | Kuumeri, Akaki | |
| dc.contributor.department | Tietotekniikan laitos | fi |
| dc.contributor.school | Perustieteiden korkeakoulu | fi |
| dc.contributor.supervisor | Rousu, Juho | |
| dc.date.accessioned | 2016-05-10T08:41:34Z | |
| dc.date.available | 2016-05-10T08:41:34Z | |
| dc.date.issued | 2016-04-17 | |
| dc.format.extent | 23 | |
| dc.format.mimetype | application/pdf | en |
| dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/20277 | |
| dc.identifier.urn | URN:NBN:fi:aalto-201605101952 | |
| dc.language.iso | en | en |
| dc.programme | Tietotekniikka TIK | fi |
| dc.programme.major | Tietotekniikka | fi |
| dc.programme.mcode | SCI3027 | fi |
| dc.subject.keyword | quantified self | en |
| dc.subject.keyword | gamification | en |
| dc.title | Gamification and the Quantified Self | en |
| dc.type | G1 Kandidaatintyö | fi |
| dc.type.dcmitype | text | en |
| dc.type.ontasot | Bachelor's thesis | en |
| dc.type.ontasot | Kandidaatintyö | fi |