CREATING A PRODUCTION PIPELINE FOR 360° LEARNING ENVIRONMENTS

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorDerichs, David
dc.contributor.authorSevón, Sofia
dc.contributor.authorVotkin, Taija
dc.contributor.authorKauppinen, Tomi
dc.contributor.departmentOppimispalvelutfi
dc.contributor.departmentLearning Servicesen
dc.contributor.labAalto Online Hybrid Laben
dc.contributor.labAalto Online Hybrid Labfi
dc.contributor.schoolPalvelutfi
dc.contributor.schoolServicesen
dc.date.accessioned2022-08-31T09:00:10Z
dc.date.available2022-08-31T09:00:10Z
dc.date.issued2022
dc.description.abstractOnline learning is here to stay. The current pandemic boosted its development to new heights and increased demand for arranging remote teaching at all levels of education. There have been major efforts of creating online content such as textbooks, materials to learning management systems, educational videos, quizzes and certainly combinations of them to provide facilities for online learning. However, a persistent challenge to online learning remained - learner engagement and inclusion. Campuses with their workshop spaces, classrooms or cafeterias are examples of places that can engage learners when properly designed. Online learning is mostly lacking such relatable contexts. With the emergence of virtual and augmented reality one can create 360° environments simulating existing places but also bringing people to new places where the environment is augmented with useful information. The challenge is, however, how can an educator design and create 360° environments, from start to delivery? In this paper we present our approach - a 360° production pipeline - supporting educators in their journey to provide engaging 360° spaces. We report the different elements and phases of the pipeline, resources needed and elements to consider such as funding, equipment and platforms. We further present two cases that have been our pilots for understanding what such a 360° production pipeline should include. We also outline the research and development agenda for the years to come as part of the Online Hybrid Lab activities and Unite! Virtual Campus, a task force of the European University alliance of nine partners.en
dc.description.versionPeer revieweden
dc.format.extent5818-5824
dc.format.mimetypeapplication/pdfen
dc.identifier.citationDerichs, David & Sevón, Sofia & Votkin, Taija & Kauppinen, Tomi. 2022. CREATING A PRODUCTION PIPELINE FOR 360° LEARNING ENVIRONMENTS. 14th International Conference on Education and New Learning Technologies. EDULEARN22 Proceedings. 2022. 5818-5824. ISSN 2340-1117 (electronic). ISBN 978-84-09-42484-9 (electronic). DOI: 10.21125/edulearn.2022.1364.en
dc.identifier.doi10.21125/edulearn.2022.1364
dc.identifier.isbn978-84-09-42484-9 (electronic)
dc.identifier.issn2340-1117 (electronic)
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/116449
dc.identifier.urnURN:ISBN:978-84-09-42484-9
dc.language.isoenen
dc.publisherIATEDen
dc.relationinfo:eu-repo/grantAgreement/Aalto Online Hybrid Lab
dc.relation.ispartof14th International Conference on Education and New Learning Technologiesen
dc.relation.ispartofseriesEDULEARN22 Proceedingsen
dc.relation.ispartofseries2022
dc.rights© 2022 IATED.en
dc.rights.holderIATED
dc.subject.keywordhigher educationen
dc.subject.keywordvirtual learning environmentsen
dc.subject.keyword360° environmentsen
dc.subject.keywordproduction pipelineen
dc.subject.otherEducationen
dc.titleCREATING A PRODUCTION PIPELINE FOR 360° LEARNING ENVIRONMENTSen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.dcmitypetexten
dc.type.versionFinal published versionen
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