Game Theoretical Study on a Client-Controlled Deduplication Scheme

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorLiang, Xueqinen_US
dc.contributor.authorYan, Zhengen_US
dc.contributor.authorDing, W.X.en_US
dc.contributor.authorDeng, R.H.en_US
dc.contributor.departmentDepartment of Communications and Networkingen
dc.contributor.groupauthorNetwork Security and Trusten
dc.contributor.organizationXidian Universityen_US
dc.contributor.organizationSingapore Management Universityen_US
dc.date.accessioned2020-04-30T12:50:39Z
dc.date.available2020-04-30T12:50:39Z
dc.date.issued2019en_US
dc.description.abstractData deduplication eliminates redundant data and is receiving increasing attention in cloud storage services due to the proliferation of big data and the demand for efficient storage. Various deduplication schemes have been proposed mainly from technological points of view. However, a deduplication scheme often involves multiple parties with conflict interests. How to design incentive mechanisms for data deduplication schemes and study their acceptance by all relevant stakeholders remain important open issues. In this paper, we propose an incentive mechanism for a client-controlled deduplication scheme and apply game theory to analyze its acceptance by all stakeholders. Besides theoretical analysis, we also conduct extensive experiments based on a real-world dataset to demonstrate the effectiveness of our incentive mechanism. The experiment results show that the incentive mechanism can increase deduplication percentage and suppress free-riding behaviors of data users.en
dc.description.versionPeer revieweden
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationLiang, X, Yan, Z, Ding, W X & Deng, R H 2019, Game Theoretical Study on a Client-Controlled Deduplication Scheme. in 2019 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI)., 9060098, IEEE, pp. 1154-1161, IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation, Leicester, United Kingdom, 19/08/2019. https://doi.org/10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00216en
dc.identifier.doi10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00216en_US
dc.identifier.isbn978-1-7281-4034-6
dc.identifier.otherPURE UUID: ed4edf45-127a-4ea4-b06f-6a88ba10e119en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/ed4edf45-127a-4ea4-b06f-6a88ba10e119en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/42600490/Game_theoretical_study_on_client_controlled_cloud_data_deduplicat.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/44009
dc.identifier.urnURN:NBN:fi:aalto-202004302988
dc.language.isoenen
dc.relation.ispartofIEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovationen
dc.relation.ispartofseries2019 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI)en
dc.relation.ispartofseriespp. 1154-1161en
dc.rightsopenAccessen
dc.subject.keywordCloud data deduplicationen_US
dc.subject.keywordFree ridingen_US
dc.subject.keywordGame theoryen_US
dc.subject.keywordIncentive mechanismen_US
dc.titleGame Theoretical Study on a Client-Controlled Deduplication Schemeen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

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