Audio design in mid-core mobile games

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorIkonen, Antti
dc.contributor.authorZlobin, Denis
dc.contributor.departmentDepartment of Mediaen
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorIkonen, Antti
dc.date.accessioned2018-07-31T06:49:54Z
dc.date.available2018-07-31T06:49:54Z
dc.date.issued2018
dc.description.abstractThis thesis explores practical aspects of audio design in mid-core games – a massive segment of the modern mobile game market. Despite there is no shortage of professional literature about game audio in general, most of it describes either purely technical or very general matters, taking video games as undivided whole. Games, however, can be broken up into distinct categories, based on genres, platforms, audiences and other criteria. This is the direction I take with my research, focusing on a specific type of games, developed for mobile devices and targeted towards a well-defined audience. The goal of my thesis was to find out if mid-core mobile games require special approach to audio design and what this approach would be. The first two chapters focus on critical aspects of mobile game audio and audio design principles of mid-core games. Two latter chapters describe practical matters of audio design for an actual video game, starting with design principles and ending with project-specific challenges and creative choices. The results show that audio design for mid-core mobile games has a few special aspects on top of existing principles of mobile game audio. These aspects result from the design patterns shared by majority of mid-core games developed for mobile platforms.en
dc.format.extent63
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/32642
dc.identifier.urnURN:NBN:fi:aalto-201807314043
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2018 Zlobin
dc.programmeNew Mediaen
dc.programme.majorSound in New Mediaen
dc.subject.keywordaudio designen
dc.subject.keywordsound designen
dc.subject.keywordgame audioen
dc.subject.keywordinteractive audioen
dc.subject.keywordmobile gameen
dc.subject.keywordmobile game audioen
dc.titleAudio design in mid-core mobile gamesen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1210029043

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