Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorAhmed, Shamit
dc.contributor.authorNoor, Zaiza Anan
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.organizationDepartment of Computer Science
dc.contributor.organizationUniversity of Turku
dc.date.accessioned2025-01-10T15:10:26Z
dc.date.available2025-01-10T15:10:26Z
dc.date.issued2024-12-04
dc.description.abstractThis paper presents "Galactic Gourmet," an innovative fusion of cooking simulation and first-person shooter (FPS) gameplay, conceived and developed during the Games Now! Game Jam - Autumn 2023. The game positions players as an intergalactic sous-chef tasked with retrieving rare and exotic ingredients from Earth to salvage a prestigious culinary competition. The game delivers an immersive open-world experience, utilizing real-world 3D geospatial data to generate high-resolution, realistic environments at runtime through 3D Tiles. Players navigate the globe in a spaceship, encountering and combating local chefs, and gathering the finest ingredients to craft extraordinary dishes. This game aims to blend the thrill of FPS mechanics with the intricacies of culinary arts. Integrating real-world geospatial data enhances authenticity and immersion, setting a new standard for realism in gaming environments. This paper details the game’s development, key features, and objectives, illustrating its potential as a novel approach to rapidly creating immersive game worlds and how future game jams can benefit from this system.en
dc.description.versionPeer revieweden
dc.format.mimetypeapplication/pdf
dc.identifier.citationAhmed, S & Noor, Z A 2024, Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem. in Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events. ACM, pp. 76-80, International Conference on Game Jams, Hackathons and Game Creation Events, Copenhagen, Denmark, 10/10/2024. https://doi.org/10.1145/3697789.3697804en
dc.identifier.doi10.1145/3697789.3697804
dc.identifier.isbn979-8-4007-1779-6
dc.identifier.otherPURE UUID: 27bb727c-b8d2-44be-a178-44a727d51cde
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/27bb727c-b8d2-44be-a178-44a727d51cde
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/169712051/SCI_Ahmed_etal_ICGJ_2024.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/132779
dc.identifier.urnURN:NBN:fi:aalto-202501101075
dc.language.isoenen
dc.relation.ispartofInternational Conference on Game Jams, Hackathons and Game Creation Eventsen
dc.relation.ispartofseriesProceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Eventsen
dc.relation.ispartofseriespp. 76-80en
dc.rightsopenAccessen
dc.rightsCC BY
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleRapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortemen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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