Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKultima, Annakaisaen_US
dc.contributor.authorPark, Solipen_US
dc.contributor.authorLassheikki, Christinaen_US
dc.contributor.authorKauppinen, Tomien_US
dc.contributor.departmentDepartment of Mediaen_US
dc.contributor.departmentProfessorship Malmi L.en_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.date.accessioned2020-11-06T11:39:14Z
dc.date.available2020-11-06T11:39:14Z
dc.date.issued2020en_US
dc.description.abstractDigital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.en
dc.description.versionPeer revieweden
dc.format.extent20
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationKultima , A , Park , S , Lassheikki , C & Kauppinen , T 2020 , Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games . in Proceedings of DiGRA 2020 . DIGRA digital library , Digital Games Research Association (DIGRA) , Digital Games Research Association Conference , Tampere , Finland , 02/06/2020 . < http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf >en
dc.identifier.otherPURE UUID: 9138b509-374d-4135-bfb3-8e690b3eb273en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/9138b509-374d-4135-bfb3-8e690b3eb273en_US
dc.identifier.otherPURE LINK: http://www.digra.org/digital-library/publications/designing-games-as-playable-concepts-five-design-values-for-tiny-embedded-educational-games/en_US
dc.identifier.otherPURE LINK: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdfen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/52507371/2020_Designing_Games_as_Playable_Concepts.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/47460
dc.identifier.urnURN:NBN:fi:aalto-202011066352
dc.language.isoenen
dc.relation.ispartofDigital Games Research Association Conferenceen
dc.relation.ispartofseriesProceedings of DiGRA 2020en
dc.rightsopenAccessen
dc.subject.keywordgame designen_US
dc.subject.keywordEducational gamesen_US
dc.subject.keywordplayable conceptsen_US
dc.titleDesigning Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Gamesen
dc.typeConference article in proceedingsfi
dc.type.versionpublishedVersion
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