Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

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Journal Title
Journal ISSN
Volume Title
A4 Artikkeli konferenssijulkaisussa
Date
2020
Major/Subject
Mcode
Degree programme
Language
en
Pages
20
Series
Proceedings of DiGRA 2020
Abstract
Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.
Description
Keywords
game design, Educational games, playable concepts
Citation
Kultima , A , Park , S , Lassheikki , C & Kauppinen , T 2020 , Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games . in Proceedings of DiGRA 2020 . DIGRA digital library , Digital Games Research Association (DIGRA) , Digital Games Research Association Conference , Tampere , Finland , 02/06/2020 . < http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf >