Bubble Ride – A postmortem and my transition from an artist to a game designer.

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorVilen, Teemu
dc.contributor.authorAdnan, Muhammad
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorJunnila, Miikka
dc.date.accessioned2016-11-01T12:01:42Z
dc.date.available2016-11-01T12:01:42Z
dc.date.issued2016
dc.description.abstractThis thesis project is a reflection of my first game as a game designer, which was entitled Bubble Ride. The game was developed during my time at a company called Xacti Oy, and the team developing this project consisted of 6 persons (myself included). The game was developed for young adults and children, and was designed as a casual game. In this thesis, I will compare the role of game designer to that of a game artist, and discuss how the workflow of game art is different than game design. I was responsible to define the basic gameplay mechanics; game elements, game art and UI design. Below is the Download link: https://itunes.apple.com/us/app/bubble-ride/id662029890?mt=8en
dc.format.extent64
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/23129
dc.identifier.urnURN:NBN:fi:aalto-201611015230
dc.language.isoenen
dc.programmefi
dc.subject.keywordgame designen
dc.subject.keywordgame productionen
dc.subject.keywordgame arten
dc.subject.keywordpostmortemen
dc.subject.keywordFinnish game developmenten
dc.titleBubble Ride – A postmortem and my transition from an artist to a game designer.en
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi

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