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The future object persona : Facilitating the co-creation of autonomous objects' behaviour and culture
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School of Arts, Design and Architecture |
Master's thesis
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P1 OPINNÄYTTEET D 2016 Toutikian
P1 OPINNÄYTTEET D 2016 Toutikian
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en
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105+15
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Abstract
The product of this thesis fuses two design disciplines that initially seem to be at odds with each other today, to create mix methods that aids the design of the ‘behavior’ of intelligent autonomous objects. It explores a near-future phenomenon of autonomous objects that exhibit behaviors and diverse ways of acting through closely looking at the manner in which designers embed goals for AI’s to make decisions. In the present day, this requires speculative thinking combined with a critical standpoint of the present condition of technological advancements. Following the homogenous way of designing technology through the one design fits all rhetoric poses ethical, moral and/or contextual clashes with the societal norms and guidelines we have set as diverse social groups. Some behaviors also manifest in a persuasive and coercive subliminal manner that affect human behavior without their knowledge. Living with autonomous AI shifts perceptions, trajectories and value systems of people and must serve to “truly” assist humans rather than stereotype them.
One one hand this thesis helps at exploring how to design diverse behaviors, but also stresses the urgency for setting frameworks and guidelines for the learning of these machines and how they act on this information. It suggests novel methods for the traditional design thinking process, by infusing critical and speculative design methods in order to design meaningful behaviors for near future ‘intelligent’ ‘autonomous’ objects.
Although the subject is critical to all humans, children in particular are the most moldable and influenced. The behaviors of objects impact the development of children’s understanding of the world. The case study is with children and AI toys in particular. Toys are presented in a workshop where designers attempt at designing meaningful interactions between AI and children. Corporate futurologists have their visions of the future that act as systems of control, but it is the role of the designer to detach from the complexities of well established systems and dive into the complexities of human interaction to better design. Once technology reaches an “out of control” phase, man becomes moulded by his own creations, and the exponential rate this AI develops in can mutate the fabric of human life.
Together the following chapters aim at answering the two main research question which are : How should objects behave? How effective is the speculative and critical design discipline in mediating near future problems? To fully answer these questions, the written work discusses in detail four distinct yet connected parts that constitute the fragments of the research question. The first fragment is of autonomous objects and AI, followed by a rounded notion of what makes and breaks behaviour and the ethic, children and their associations, and finally designers and the design process. While there has been criticism in each field alone, the combination of them is still novel.