In my artistic journey, I have always sought my own path, emphasizing deep thinking and the essence of things. My thesis and artistic work focus on the role of abstract graphic methods and abstract expression across various artistic presentations. Abstract art involves summarizing real objects or phenomena while retaining their essence, presented concisely and imaginatively. This process requires continuous experimentation and thought, particularly in virtual reality (VR), which is not yet a mainstream animation production tool. By experimenting with different possibilities, which were inspired by other artists, other art forms, and my previous experiences, I have improved my proficiency in crafting VR animations using Quill and deepened my understanding of abstract creation, especially graphic abstraction. This thesis primarily discusses my artistic ideas, with some insights into my project-making process, but does not delve into technical developments.