Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development
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A4 Artikkeli konferenssijulkaisussa
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Date
2024
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en
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CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, pp. 1–11
Abstract
This paper reports the research method of the “Game Expats Story (GES)” project that used qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the context of game research. To facilitate greater participant engagement and a higher retention rate of longitudinal participants, we created comic artworks simultaneously while researching the case of migrant/expatriate game developers (“game expats”) in Finland 2020-2023 in two phases: (i) art creation as part of the qualitative data analysis to supplement the researcher’s inductive abstraction of the patterns, and (ii) artwork as a communication and recall tool when periodically engaging with the informants over the multi-year project span. Our findings suggest that the method of QLR-ABR helps game research as it positively influences the researcher’s abstractions of longitudinal data and participants’ continuous engagement with a high retention rate of 89%. We conclude that incorporating artistic methods provides new opportunities for ethnographic research on game development.Description
Keywords
Longitudinal research, Qualitative research, Ethnography, Game expats, art-based research, Game Development, Comic
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Citation
Park, S, Hämäläinen, P & Kultima, A 2024, Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development . in F F Mueller, P Kyburz, J R Williamson, C Sas, M L Wilson, P Toups Dugas & I Shklovski (eds), CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems ., 520, ACM, pp. 1–11, ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Honolulu, Hawaii, United States, 11/05/2024 . https://doi.org/10.1145/3613904.3642275