What Sells Video Games? a qualitative study into customer preferences in video game design.

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorHassan, Lobna
dc.contributor.authorLuolila, Oskari
dc.contributor.departmentMikkelin kampusfi
dc.contributor.schoolKauppakorkeakoulufi
dc.contributor.schoolSchool of Businessen
dc.date.accessioned2023-05-21T16:01:41Z
dc.date.available2023-05-21T16:01:41Z
dc.date.issued2023
dc.description.abstractObjectives The main objectives of this study were to investigate what aspects of video games that appeal to the customers the most and can aspects make video games profitable and increase sales. Summary Why do we see failed video games in the market, even after they have had investment of millions of dollars sunk into them? Is there a way to identify what makes a good game? By conducting a survey aimed at gamers and researching the customer preferences it should be possible to identify what aspects of video games make them popular and thus profitable Conclusions The thesis confirms that it is possible to predict consumer preferences on video games by using human factors (in this thesis age and gender) but due to differences being quite small it is not advisable to attempt to make so called “Boys’ games” or “Girls’ Games”. Additionally certain design aspects, for example difficulty, can be used to make the game slightly more interesting towards one group or another but due to the difference in preference being so small, the game will likely attract consumers of other groups as well.en
dc.format.extent35
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/120846
dc.identifier.urnURN:NBN:fi:aalto-202305213182
dc.language.isoenen
dc.programme(Mikkeli) Bachelor’s Program in International Businessen
dc.subject.keywordvideo gamesen
dc.subject.keywordvideo game designen
dc.subject.keywordvideo game industryen
dc.subject.keywordvideo game consumersen
dc.subject.keywordinternational businessen
dc.titleWhat Sells Video Games? a qualitative study into customer preferences in video game design.en
dc.titleMikä myy videopelejä? Kvantitatiivinen tutkimus asiakkaiden mieltymyksistä videopelien suunnittelussa.fi
dc.typeG1 Kandidaatintyöfi
dc.type.ontasotBachelor's thesisen
dc.type.ontasotKandidaatintyöfi

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