"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorDenisova, Alenaen_US
dc.contributor.authorBopp, Juliaen_US
dc.contributor.authorNguyen, Thuy Duongen_US
dc.contributor.authorMekler, Elisaen_US
dc.contributor.departmentCity University of Londonen_US
dc.contributor.departmentProf. Mekler Elisaen_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.date.accessioned2021-08-04T06:40:34Z
dc.date.available2021-08-04T06:40:34Z
dc.date.issued2021-05-06en_US
dc.description.abstractEmotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we find that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have their own personal experiences and interpretations. Despite this player-centric orientation, players were rarely involved before and during the production to evaluate the emotional experience. Based on these findings, we identify gaps between design practice and PX research, raise open questions around the design and evaluation of emotionally impactful game experiences, and outline opportunities for HCI games research to more productively support game designers.en
dc.description.versionPeer revieweden
dc.format.extent9
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationDenisova , A , Bopp , J , Nguyen , T D & Mekler , E 2021 , "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games . in CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems : Making Waves, Combining Strengths . , 120 , ACM , ACM SIGCHI Annual Conference on Human Factors in Computing Systems , Yokohama , Japan , 08/05/2021 . https://doi.org/10.1145/3411764.3445286en
dc.identifier.doi10.1145/3411764.3445286en_US
dc.identifier.isbn9781450380966
dc.identifier.otherPURE UUID: 4bd5c16e-ead2-4e8f-b738-118c722a2a36en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/4bd5c16e-ead2-4e8f-b738-118c722a2a36en_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85106750181&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/62262635/Denisova_CHI2021_preprint.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/108870
dc.identifier.urnURN:NBN:fi:aalto-202108048114
dc.language.isoenen
dc.relation.ispartofACM SIGCHI Annual Conference on Human Factors in Computing Systemsen
dc.relation.ispartofseriesCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systemsen
dc.rightsopenAccessen
dc.title"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Gamesen
dc.typeConference article in proceedingsfi
dc.type.versionacceptedVersion
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