Bitter Lands - The Making Of A Short Animated Film

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorLappalainen, Kai
dc.contributor.authorVuorenvirta, Linda
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorVuori, Rasmus
dc.date.accessioned2016-05-26T06:48:46Z
dc.date.available2016-05-26T06:48:46Z
dc.date.issued2016
dc.description.abstractMy thesis is centred around the creation of a short animated film. My goals included solidifying the union of my background in 2D animation and my more recently acquired skills in 3D animation, and furthering a fictional universe which I had created in a novella. As an artist I naturally come up with visual depictions of any narratives that I create, so the transition from written word to moving image was very organic. The animation depicts an exciting scene from early on in the timeline of my text. I imagine this short film could act as a “teaser trailer” for a hypothetical full-length animated film based on my novella. I chose a scene which I hope will leave viewers guessing and wanting to know more of the story, as teaser trailers attempt to do. I used character designs and environmental sketches which I had previously made to start the animation process. The modelling, rigging, and animation was done in Autodesk Maya, using both motion capture data and animation done by hand. I first created the character models and environment, then directed an actor through the motion capture process. I imported the motion capture data into Maya, cleaned it up and supplemented it with additional shots which I created from scratch. I also used Mudbox during the animation process. Post-production was done in Photoshop, AfterEffects and Flash. I rendered this animation entirely with toon shaders and included outlines around many elements, creating a look which is very similar to 2D. Using this technique, I retain what I consider the best parts of both disciplines: the charm and organic quality of 2D animation and the greatly simplified technical maneuvers, such as camera moves, of 3D animation. Creating this animation has made me even more excited about exploring the world which I have created in my narrative. I have also discovered a style of animation which greatly appeals to me by rendering my 3D work to look two dimensional. I hope that my experiment with this technique inspires others in the animation industry to try it as well, and that my narrative inspires everyone to explore their own stories, no matter what medium they may tell them through. Film: https://vimeo.com/148096084en
dc.format.extent31 + 6
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/20416
dc.identifier.urnURN:NBN:fi:aalto-201605262122
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2016 Vuorenvirta
dc.programmefi
dc.subject.keywordanimationen
dc.subject.keyword3d animationen
dc.subject.keyword2d animationen
dc.subject.keywordnarrativeen
dc.subject.keywordmayaen
dc.titleBitter Lands - The Making Of A Short Animated Filmen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1200561782

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