Soft robotic incarnation

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Volume Title

School of Arts, Design and Architecture | Master's thesis
Location:
P1 OPINNÄYTTEET D 2019 Peled

Date

2019

Major/Subject

Mcode

Degree programme

New Media Design and Production

Language

en

Pages

147

Series

Abstract

This thesis is a postphenomenological interrogation into the use of soft robots as mediating bodies between humans, attempting to unfetishizeheir imaginative figure of the stranger through an event I call incarnation. Based on my own encounters with Palestinians for conflict resolution and through readings of phenomenological and sociological studies, I determine the importance of the physical body, its fleshiness, nonlinearity and organic qualities for the constitution of intercorporeality - a meaningful and transformative dialog. I investigate the potential of non-human robotic avatars to achieve intercorpreality and liberate the interlocutors from prejudice and identity constraints, proposing the use of soft robots as a medium of re-embodiment that could facilitate massive scale physical incarnations and create physical encounters between people who are unable to otherwise meet in person. As a proof-of-concept, a novel method for the production of soft robotic avatars is introduced, capable of bodily haptics, language translation, and animalistic emotional expression. The avatar is operated using a web-based software platform that enables easy development of third party applications. Using this method, HITODAMA, a first prototype for a soft robotic avatar, is produced. I perform an initial evaluation of the robot in an encounter between people of different cultures, using an example app in which they get to know one another using pictures. I analyze the results by conducting interviews with the participants, following the principles of interpretative phenomenological analysis.

Description

Supervisor

Reunanen, Markku

Thesis advisor

Muurimäki, Mia

Keywords

soft robotics, phenomenology, postphenomenology, conflict resolution, intercorporeality, embodiment, materiality, computer-human interaction

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