Cloud Gaming With Foveated Video Encoding
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Gazi Karam Illahi, Gazi | en_US |
dc.contributor.author | van Gemert, Thomas | en_US |
dc.contributor.author | Siekkinen, Matti | en_US |
dc.contributor.author | Masala, Enrico | en_US |
dc.contributor.author | Oulasvirta, Antti | en_US |
dc.contributor.author | Ylä-Jääski, Antti | en_US |
dc.contributor.department | Department of Computer Science | en |
dc.contributor.department | Department of Communications and Networking | en |
dc.contributor.groupauthor | Professorship Ylä-Jääski A. | en |
dc.contributor.groupauthor | Helsinki Institute for Information Technology (HIIT) | en |
dc.contributor.groupauthor | User Interfaces | en |
dc.contributor.groupauthor | Computer Science - Computing Systems (ComputingSystems) | en |
dc.contributor.organization | Department of Computer Science | en_US |
dc.contributor.organization | Polytechnic University of Turin | en_US |
dc.date.accessioned | 2020-04-28T06:55:58Z | |
dc.date.available | 2020-04-28T06:55:58Z | |
dc.date.issued | 2020-03 | en_US |
dc.description | | openaire: EC/H2020/637991/EU//COMPUTED | |
dc.description.abstract | Cloud gaming enables playing high-end games, originally designed for PC or game console setups, on low-end devices such as netbooks and smartphones, by offloading graphics rendering to GPU-powered cloud servers. However, transmitting the high-resolution video requires a large amount of network bandwidth, even though it is a compressed video stream. Foveated video encoding (FVE) reduces the bandwidth requirement by taking advantage of the non-uniform acuity of human visual system and by knowing where the user is looking. Based on a consumer-grade real-time eye tracker and an open source cloud gaming platform, we provide a cloud gaming FVE prototype that is game-agnostic and requires no modifications to the underlying game engine. In this article, we describe the prototype and its evaluation through measurements with representative games from different genres to understand the effect of parametrization of the FVE scheme on bandwidth requirements and to understand its feasibility from the latency perspective. We also present results from a user study on first-person shooter games. The results suggest that it is possible to find a "sweet spot" for the encoding parameters so the users hardly notice the presence of foveated encoding but at the same time the scheme yields most of the achievable bandwidth savings. | en |
dc.description.version | Peer reviewed | en |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Gazi Karam Illahi, G, van Gemert, T, Siekkinen, M, Masala, E, Oulasvirta, A & Ylä-Jääski, A 2020, ' Cloud Gaming With Foveated Video Encoding ', ACM Transactions on Multimedia Computing Communications and Applications, vol. 16, no. 1, 7 . https://doi.org/10.1145/3369110 | en |
dc.identifier.doi | 10.1145/3369110 | en_US |
dc.identifier.issn | 1551-6857 | |
dc.identifier.other | PURE UUID: 9fb27400-163d-4ab6-9e7d-0664c9ff6082 | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/9fb27400-163d-4ab6-9e7d-0664c9ff6082 | en_US |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/75604573/Cloud_Gaming_With_Foveated_Video_Encoding.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/43898 | |
dc.identifier.urn | URN:NBN:fi:aalto-202306053554 | |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery (ACM) | |
dc.relation | info:eu-repo/grantAgreement/EC/H2020/637991/EU//COMPUTED | en_US |
dc.relation.ispartofseries | ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS | en |
dc.relation.ispartofseries | Volume 16, issue 1 | en |
dc.rights | openAccess | en |
dc.title | Cloud Gaming With Foveated Video Encoding | en |
dc.type | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä | fi |