Press play: music performance & release with/in multimedia frameworks

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorRiikonen, Taina
dc.contributor.authorWingren, Emily
dc.contributor.departmentartfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorIkonen, Antti
dc.date.accessioned2021-06-21T09:36:11Z
dc.date.available2021-06-21T09:36:11Z
dc.date.issued2021
dc.description.abstractThe conventions of electronic music performance and release echo pre-digital formats: artists on stage with their instruments (usually computers) and linear recordings that are the same with each playback. However, there are myriad opportunities to expand these conventions based on the programmable nature of digital tools themselves. The goal of this thesis is to develop novel multimedia frameworks for the performance and release of electronic music. Specifically, to underlie an experimental pop music identity and practice. A series of self-designed interfaces and performances are analyzed to determine the best practices for these new frameworks. These projects fall into three categories: audio visual performances, embodied interactions, and game-like interfaces. The performances "Beep Boop, Ha Ha" and "Conceptronica, Ontologica, & Phenomenologica" use their visual formats to question the role of the performer through checking social media “live on stage” and deploying Google slides as the visual content for automated electronic music. In contrast, the embodied interfaces "Fatigue" and "Why the body/why my body" require performer presence to control sound through stomping and heart rate. The game-like interfaces "Ping" and "Fling" rely on physical and audio-visual interactions, the former with a phone accelerometer and the latter within virtual reality. All of these works are analyzed based on five key measures: play ergonomics, system flexibility, performer/player role, sonic expressivity, and overall artistry. The resulting frameworks take heed of these analyses and combine elements from the audio-visual, embodied, and game-like interfaces. Each one is accompanied by a proof-of-concept. In the performance framework this takes the form of a software template for embodied audio-visual interactions ("EAVI"). This template facilitates bidirectional communication with a sound engine and can accommodate multiple types of sensor data for different embodied interactions. The prototype piece is a musical score as game that relies on interactive projections using physics emulations and skeleton tracking. The release framework is prototyped with the online game "postclub.club." Players enter this web address to visit a virtual underground club which is populated by wildly dancing mythical creatures. There, players can use mouse movement to change the sonic texture/view of the space and click on different lyrical paths to alter the song structure. Both the performance and release frameworks combine the functions of compositions, instruments, and games.en
dc.format.extent104
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/108340
dc.identifier.urnURN:NBN:fi:aalto-202106217598
dc.language.isoenen
dc.programmeMaster's Programme in New Mediafi
dc.programme.majorfi
dc.subject.keywordelectronic musicen
dc.subject.keywordperformanceen
dc.subject.keywordaudio-visualen
dc.subject.keywordmulti-mediaen
dc.subject.keywordembodied interfacesen
dc.subject.keywordmixed realityen
dc.subject.keywordNIMEen
dc.subject.keywordgamesen
dc.titlePress play: music performance & release with/in multimedia frameworksen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.electroniconlyyes
local.aalto.openaccessyes
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