Motivational Profiling of League of Legends Players

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorBrühlmann, Florianen_US
dc.contributor.authorBaumgartner, Philippen_US
dc.contributor.authorWallner, Günteren_US
dc.contributor.authorKriglstein, Simoneen_US
dc.contributor.authorMekler, Elisaen_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.groupauthorProf. Mekler Elisaen
dc.contributor.organizationUniversity of Baselen_US
dc.contributor.organizationEindhoven University of Technologyen_US
dc.contributor.organizationAustrian Institute of Technologyen_US
dc.contributor.organizationDepartment of Computer Scienceen_US
dc.date.accessioned2020-08-06T12:11:59Z
dc.date.available2020-08-06T12:11:59Z
dc.date.issued2020-07-22en_US
dc.description.abstractPlayer motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles "Intrinsic" and "Autonomous" report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the "Amotivated" and "External" profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction.en
dc.description.versionPeer revieweden
dc.format.extent18
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationBrühlmann, F, Baumgartner, P, Wallner, G, Kriglstein, S & Mekler, E 2020, 'Motivational Profiling of League of Legends Players', Frontiers in Psychology, vol. 11, 1307. https://doi.org/10.3389/fpsyg.2020.01307en
dc.identifier.doi10.3389/fpsyg.2020.01307en_US
dc.identifier.issn1664-1078
dc.identifier.otherPURE UUID: 03e94e8e-e242-42d7-8f34-1e715ee3dbcden_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/03e94e8e-e242-42d7-8f34-1e715ee3dbcden_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/44433345/Br_hlmann_Motivational.fpsyg_11_01307.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/45481
dc.identifier.urnURN:NBN:fi:aalto-202008064440
dc.language.isoenen
dc.publisherFrontiers Media
dc.relation.ispartofseriesFrontiers in Psychologyen
dc.relation.ispartofseriesVolume 11en
dc.rightsopenAccessen
dc.subject.keywordgame analyticsen_US
dc.subject.keywordlatent profile analysisen_US
dc.subject.keywordMOBAen_US
dc.subject.keywordmotivationen_US
dc.subject.keywordself-determination theoryen_US
dc.titleMotivational Profiling of League of Legends Playersen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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