Kids Play - Designing a touch screen game with children

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorPurma, Jukka
dc.contributor.authorSalonen, Juha
dc.contributor.departmentDepartment of Mediaen
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorLeinonen, Teemu
dc.date.accessioned2013-06-27T07:41:21Z
dc.date.available2013-06-27T07:41:21Z
dc.date.issued2013
dc.description.abstractPlaying is an important part of the development of young children. The growth in number of touch screen devices owned by families has offered game designers an opportunity to create new kind of playing experiences also for young children. In order to design appealing games for children they should be included in the game design process. With age-appropriate methods the design process can be a fun activity for the participants and offer valuable results to support the design work. This thesis describes a design process of a children’s music genre game where children participa- ted in one phase of designing the game. The game was built for the Apple iPad device. Altogether 52 children aged between 3 and 7 years participated in design workshops. The game was designed and tested together with these children by using age-appropriate co-creation and research methods. The workshop results were used for designing and developing the early stage prototype into a finalized product. Literature study was conducted on children’s cognitive development, children’s different roles in design processes and methods where children are an essential part of the process. Based on the found material a detailed structure for sessions to be held in 5 day workshop was planned. Used methods included the Fun toolkit, Cooperative inquiry, Mixing ideas and Layered collaboration. Some changes to the original methods had to be made, because the available timespan was shorter and the participating children were partly younger than the ones the methods were created for. The workshops initially provided qualitative and quantitative results which were analysed after the workshops. The most important benefit from organizing the workshops was to be able to “go in- side” of children’s minds. Observing them while they were playing and seeing what is interesting to them and makes them laugh was very important source of insight and inspiration. Based on this knowledge the following key game element themes were formed: abnormalities, achievements, funny failures, stardom / pretend play and surprises. These themes were used as the basis for further game design work. The overall game concept was reformed and new features were designed.en
dc.format.extent65
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/10341
dc.identifier.urnURN:NBN:fi:aalto-201305092093
dc.language.isoenen
dc.programmeMaster's Degree Programme in New Mediaen
dc.programmeUuden median maisteriohjelmafi
dc.relation.haspartThe thesis and game is exhibited at MoA 2013.
dc.subject.keywordco-creationen
dc.subject.keywordparticipatory designen
dc.subject.keywordgame designen
dc.subject.keywordFun Toolkiten
dc.subject.keywordCooperative Inquiryen
dc.subject.keywordMixing Ideasen
dc.subject.keywordLayered Collaborationen
dc.subject.otherNew mediaen
dc.titleKids Play - Designing a touch screen game with childrenen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
Files
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
optika_id_788_salonen_juha_2013.pdf
Size:
34.97 MB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
147 B
Format:
Plain Text
Description: