Promotypes - Prototyping Games for a University Game Production Pipeline

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A4 Artikkeli konferenssijulkaisussa

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en

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8

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Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023

Abstract

In this paper, we reflect upon the development process of three videogame 'promotypes', prototypes designed to promote the game production pipeline service in development at Aalto University. In the process of developing example games for potential internal clients of the university, we aimed to set out realistic project goals for given resources to better communicate the scope and potential level of the delivered outcomes. Our lessons in this project were, at large, general lessons in game development, including how motivation and proficiency with production tools, alongside the anticipated expectations of clients and players for polished games, affected the game development processes. In addition, we explore how the pursuit for academic accuracy and the model of a non-intensive process of academic game development posits additional challenges in the development of a realistically balanced production pipeline.

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Funding Information: This research has been partially funded by Online Hybrid Lab, a strategic educational development project of Aalto University. Publisher Copyright: © 2023 Owner/Author.

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Citation

Morrell, E, Kultima, A, Grufstedt, Y & Kauppinen, T 2023, Promotypes - Prototyping Games for a University Game Production Pipeline. in P Lopes, F Luz, A Liapis & H Engstrom (eds), Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023., 73, ACM, International Conference on the Foundations of Digital Games, Lisbon, Portugal, 11/04/2023. https://doi.org/10.1145/3582437.3587203