Developing a Game Production Pipeline for University Educators

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorGrufstedt, Ylvaen_US
dc.contributor.authorKauppinen, Tomien_US
dc.contributor.authorKultima, Annakaisaen_US
dc.contributor.departmentDepartment of Art and Mediaen_US
dc.contributor.editorDomenech, Jen_US
dc.date.accessioned2022-07-01T08:12:10Z
dc.date.available2022-07-01T08:12:10Z
dc.date.issued2022-06-17en_US
dc.description.abstractIn this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the need to push the boundaries of engaging virtual learning principles in the wake of the pandemic, the GPP seeks to address the epistemic gap between game design, virtual education, and game production. We set out to investigate educator wants, needs, and challenges in this area. We also created a probing survey to collect juxtaposing feedback on the GPP from commercial game developers. We found that educators were more concerned with implementation than design, and that developers had notes on time and production management, and epistemic clashes in making educational games.en
dc.description.versionPeer revieweden
dc.format.extent8
dc.format.extent1153-1160
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationGrufstedt , Y , Kauppinen , T & Kultima , A 2022 , Developing a Game Production Pipeline for University Educators . in J Domenech (ed.) , 8TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD '22) : 8th International Conference on Higher Education Advances (HEAd’22) . 8 edn , vol. 1 , Conference on Higher Education Advances , Editorial Universitat Politècnica de València , Valencia , pp. 1153-1160 , International Conference on Higher Education Advances , Valencia , Spain , 14/06/2022 . https://doi.org/10.4995/HEAd22.2022.14642en
dc.identifier.doi10.4995/HEAd22.2022.14642en_US
dc.identifier.isbn978-84-1396-003
dc.identifier.issn2603-5871
dc.identifier.otherPURE UUID: 598ac5d6-9ebc-4c4d-873a-3c00b9ea2a7fen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/598ac5d6-9ebc-4c4d-873a-3c00b9ea2a7fen_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85136916124&partnerID=8YFLogxKen_US
dc.identifier.otherPURE LINK: http://hdl.handle.net/10251/183762en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/85053384/Developing_a_Game_Production_Pipeline_for_University_Educators.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/115488
dc.identifier.urnURN:NBN:fi:aalto-202207014328
dc.language.isoenen
dc.relation.ispartofHigher Education Advances 2022en
dc.relation.ispartofseriesHigher Education Advances 2022en
dc.relation.ispartofseriesVolume 1, issue 8en
dc.relation.ispartofseriesConference on Higher Education Advancesen
dc.rightsopenAccessen
dc.subject.keywordonline learningen_US
dc.subject.keywordvirtual learningen_US
dc.subject.keywordgame designen_US
dc.subject.keywordeducational gamesen_US
dc.subject.keywordserious gamesen_US
dc.subject.keywordgame productionen_US
dc.titleDeveloping a Game Production Pipeline for University Educatorsen
dc.typeConference article in proceedingsfi
dc.type.versionpublishedVersion
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