Developing a Game Production Pipeline for University Educators

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Journal Title
Journal ISSN
Volume Title
Conference article in proceedings
Date
2022-06-17
Major/Subject
Mcode
Degree programme
Language
en
Pages
8
1153-1160
Series
Higher Education Advances 2022, Volume 1, issue 8, Conference on Higher Education Advances
Abstract
In this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the need to push the boundaries of engaging virtual learning principles in the wake of the pandemic, the GPP seeks to address the epistemic gap between game design, virtual education, and game production. We set out to investigate educator wants, needs, and challenges in this area. We also created a probing survey to collect juxtaposing feedback on the GPP from commercial game developers. We found that educators were more concerned with implementation than design, and that developers had notes on time and production management, and epistemic clashes in making educational games.
Description
Keywords
online learning, virtual learning, game design, educational games, serious games, game production
Other note
Citation
Grufstedt , Y , Kauppinen , T & Kultima , A 2022 , Developing a Game Production Pipeline for University Educators . in J Domenech (ed.) , 8TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD '22) : 8th International Conference on Higher Education Advances (HEAd’22) . 8 edn , vol. 1 , Conference on Higher Education Advances , Editorial Universitat Politècnica de València , Valencia , pp. 1153-1160 , International Conference on Higher Education Advances , Valencia , Spain , 14/06/2022 . https://doi.org/10.4995/HEAd22.2022.14642