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Design for communication: Puzzle design of Kiko’s Apple Adventure, a communicative puzzle game
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School of Arts, Design and Architecture |
Master's thesis
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en
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36
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This thesis explores the idea of communicative puzzle design: how to design a puzzle game focusing on communicating with players rather than challenging players with difficult puzzles.
The study is done by making a Sokoban variant puzzle, Kiko’s Apple Adventure. A puzzle communication model was built during the game development. This model describes the puzzle design and solving process as a communication loop, and provides a new perspective to see the relationship between a designer and a player.