Design Principles for Mobile Soundwalk Applications

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorTahiroglu, Koray
dc.contributor.authorMohseninia, Pouyan
dc.contributor.departmentMedian laitosfi
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorVuori, Rasmus
dc.date.accessioned2016-05-26T06:53:41Z
dc.date.available2016-05-26T06:53:41Z
dc.date.issued2016
dc.description.abstractIn this contemporary world of advanced technologies and rapid development, where we are overloaded with information, we tend to spend too much time dealing with our digital devices to listen, read or watch different sets of content. We tend to be consumers and/or observers rather than contributors and/or creators of content which as a result we spend less time experiencing the environment which we walk through daily. This thesis investigates to find design solution to improve the engaging interaction experience of users with mobile soundwalk applications. The idea behind this is to add a layer of awareness to the society, and also to enable people to practice listening more often and a bit closer rather than just walking through a space and focusing on their digital devices. Also, to take advantage of smartphones as a tool to help people record their soundwalk experiences to enable more people to create rather than just consume content. This thesis is based on a research process with the main focus on executing a set of design principles within a participatory design approach, and qualitative research. According to the analysis and findings from (1) Metrobeat (personal project) (2) Interviews with David (Foundsounds), Joshua (Echoes), and Asmund (Podwalk and Recho) (3) Task scenario exercise survey results (4) Paper-prototype user test results, (5) Creative workshop outcomes, (6) Analysis of my 2 week user test, and (7) Creative workshop user test results, it was concluded that the existing applications do not provide an engaging user experience. In addition, key findings were used to outline the design principles for improving the design for mobile soundwalk applications. I believe this thesis helps designers deliver a more delightful user experience. In order to do that, I realised that designing elements for user interaction with digital products is needed. Thus, this thesis has delivered these key elements to help create a great mobile user experience. Nevertheless, I believe mobile user experience is still an ongoing field where improvements are to foster and emerge.en
dc.format.extent86+24
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/20429
dc.identifier.urnURN:NBN:fi:aalto-201605262135
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2016 Mohseninia
dc.programmefi
dc.subject.keywordlocative mediaen
dc.subject.keywordsoundscape & soundwalken
dc.subject.keywordinteraction designen
dc.subject.keyworduser experience designen
dc.subject.keywordparticipatory designen
dc.subject.keywordnew mediaen
dc.titleDesign Principles for Mobile Soundwalk Applicationsen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1200561786

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