A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorPouke, Matti
dc.contributor.authorYlipulli, Johanna
dc.contributor.authorUotila, Elmeri
dc.contributor.authorSitomaniemi, Anna-Kaisa
dc.contributor.authorPouke, Sakaria
dc.contributor.authorOjala, Timo
dc.contributor.departmentUniversity of Oulu
dc.contributor.departmentDepartment of Computer Science
dc.contributor.departmentDepartment of Computer Scienceen
dc.date.accessioned2023-11-29T09:51:33Z
dc.date.available2023-11-29T09:51:33Z
dc.date.issued2022-12-01
dc.description.abstractIn this paper, we present the results of an exploratory qualitative case study on presence experienced by groups of young adults and older adults during their use of an interactive virtual reality application mixing realistic and fantasy elements. In contrast to most previous studies, we do not focus on a set of predetermined factors but instead adopt an open-ended qualitative approach to identify emerging factors from the users' experiences. We then analyze these factors against the place illusion/plausibility illusion (PI/PSI) framework of Skarbez, Neyret, et al. (2017) to investigate whether PI and PSI, as well as their contributing factors, can be separated. According to our findings, a user can experience PI and PSI independently from each other; however, they often appeared intermixed when investigated on the scope of the whole experience. Breaks in presence, as well as breaks in plausibility, could mostly, but not entirely, be attributed to immersion and coherence factors, respectively. An interesting finding is that both participant groups turned out to have two subgroups interpreting their experience with a particular frame of reference of differing expectations. These frames of reference affected not only PSI, as expected, but PI as well, suggesting that coherence could be a contributing factor to both PI and PSI. Our contribution adds to the relatively small body of research investigating the separation of PI and PSI. Our exploratory findings can be utilized as directions for designing future confirmatory studies.en
dc.description.versionPeer revieweden
dc.format.extent257-281
dc.format.mimetypeapplication/pdf
dc.identifier.citationPouke , M , Ylipulli , J , Uotila , E , Sitomaniemi , A-K , Pouke , S & Ojala , T 2022 , ' A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults ' , PRESENCE: TELEOPERATORS AND VIRTUAL ENVIRONMENTS , vol. 31 , pp. 257-281 . https://doi.org/10.1162/pres_a_00397en
dc.identifier.doi10.1162/pres_a_00397
dc.identifier.issn1054-7460
dc.identifier.issn1531-3263
dc.identifier.otherPURE UUID: fead6ffe-b50b-4f5f-bad8-3a8ff54335dd
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/fead6ffe-b50b-4f5f-bad8-3a8ff54335dd
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/128152100/A_Qualitative_Case_Study_on_Deconstructing_Presence_for_Young_Adults_and_Older_Adults.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/124678
dc.identifier.urnURN:NBN:fi:aalto-202311297017
dc.language.isoenen
dc.publisherMIT Press
dc.relation.ispartofseriesPRESENCE: TELEOPERATORS AND VIRTUAL ENVIRONMENTSen
dc.relation.ispartofseriesVolume 31en
dc.rightsopenAccessen
dc.subject.keywordvirtual reality (VR)
dc.subject.keywordpresence
dc.subject.keywordqualitative study
dc.subject.keywordcase study
dc.titleA Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adultsen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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