Testing Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility, and Authenticity

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorMeyer-Kahlen, Nilsen_US
dc.contributor.authorSchlecht, Sebastianen_US
dc.contributor.authorAmengual Garí, Sebastià V.en_US
dc.contributor.authorLokki, Tapioen_US
dc.contributor.departmentDepartment of Information and Communications Engineeringen
dc.contributor.departmentDepartment of Art and Mediaen
dc.contributor.groupauthorVirtual Acousticsen
dc.contributor.organizationMeta Reality Labsen_US
dc.date.accessioned2024-11-26T06:48:49Z
dc.date.available2024-11-26T06:48:49Z
dc.date.issued2024-11en_US
dc.description.abstractExperiments testing sound for augmented reality can involve real and virtual sound sources. Paradigms are either based on rating various acoustic attributes or testing whether a virtual sound source is believed to be real (i.e., evokes an auditory illusion). This study compares four experimental designs indicating such illusions. The first is an ABX task suitable for evaluation under the authenticity paradigm. The second is a Yes/No task, as proposed to evaluate plausibility. The third is a three-alternative-forced-choice (3AFC) task using different source signals for real and virtual, proposed to evaluate transfer-plausibility. Finally, a 2AFC task was tested. The renderings compared in the tests encompassed mismatches between real and virtual room acoustics. Results confirm that authenticity is hard to achieve under nonideal conditions, and ceiling effects occur because differences are always detected. Thus, the other paradigms are better suited for evaluating practical augmented reality audio systems. Detection analysis further shows that the 3AFC transfer-plausibility test is more sensitive than the 2AFC task. Moreover, participants are more sensitive to differences between real and virtual sources in the Yes/No task than theory predicts. This contribution aims to aid in selecting experimental paradigms in future experiments regarding perceptual and technical requirements for sound in augmented reality.en
dc.description.versionPeer revieweden
dc.format.extent16
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationMeyer-Kahlen, N, Schlecht, S, Amengual Garí, S V & Lokki, T 2024, 'Testing Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility, and Authenticity', Journal of the Audio Engineering Society, vol. 72, no. 11, pp. 797-812. https://doi.org/10.17743/jaes.2022.0178en
dc.identifier.doi10.17743/jaes.2022.0178en_US
dc.identifier.issn1549-4950
dc.identifier.otherPURE UUID: f642c5da-e43b-4e43-85ac-a9da8422badden_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/f642c5da-e43b-4e43-85ac-a9da8422badden_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/165156615/2023_tp_jaes_meyer_kahlen-12.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/131987
dc.identifier.urnURN:NBN:fi:aalto-202411267499
dc.language.isoenen
dc.publisherAudio Engineering Society
dc.relation.ispartofseriesJournal of the Audio Engineering Societyen
dc.relation.ispartofseriesVolume 72, issue 11, pp. 797-812en
dc.rightsopenAccessen
dc.subject.keywordaugmented realityen_US
dc.subject.keywordexperimental methodsen_US
dc.subject.keywordspatial sounden_US
dc.titleTesting Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility, and Authenticityen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionacceptedVersion

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