Immersive Serious Games for Learning Physics

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Journal Title

Journal ISSN

Volume Title

Perustieteiden korkeakoulu | Master's thesis

Date

2019-12-16

Department

Major/Subject

Human-Computer Interaction and Design

Mcode

SCI3020

Degree programme

Master's Programme in ICT Innovation

Language

en

Pages

53

Series

Abstract

Gaming in Virtual Reality has been growing at a rapid pace in the last decade with the proliferation of affordable head mounted displays (HMDs) and development frameworks. There has been a lot of research regarding user’s spatial mapping, selection and orientation in VR, but so far not a lot of work has been done to measure performance on widgets used for other actions. In this document I aim to analyze two widgets, World in Miniature(WIM) and an isometric 2D display, in a common task in gaming: aiming and shooting at a long distance target. We measured performance from a quantitative perspective by measuring average aiming time and error rate between the widgets, and gathered user feedback to understand which widget the users preferred based on usability and perceived performance. The measured performance showed a significant difference in the error rate between the isometric 2D display and the baseline, but not with the WIM. The qualitative analysis showed that users were confident about their enjoyment of the WIM but more polarized about their opinion on the isometric 2D display. The results can be considered as a starting point to a broader discussion on spatial interaction. In particular we suggest that the importance of operation and manipulation ability of a widget might be more important than the information displayed on the widget itself.

Description

Supervisor

Takala, Tapio

Thesis advisor

Vezien, Jeanne

Keywords

spatial, interaction, design, virtual, reality

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Citation