D2D-Enabled Collaborative Edge Caching and Processing with Adaptive Mobile Video Streaming

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorMehrabidavoodabadi, Abbasen_US
dc.contributor.authorSiekkinen, Mattien_US
dc.contributor.authorGazi Karam Illahi, Gazien_US
dc.contributor.authorYlä-Jääski, Anttien_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.groupauthorProfessorship Ylä-Jääski A.en
dc.contributor.groupauthorProfessorship Di Francesco Marioen
dc.contributor.groupauthorHelsinki Institute for Information Technology (HIIT)en
dc.contributor.groupauthorComputer Science - Computing Systems (ComputingSystems)en
dc.date.accessioned2020-02-03T09:00:08Z
dc.date.available2020-02-03T09:00:08Z
dc.date.issued2019-08-12en_US
dc.description.abstractMulti-access edge computing (MEC) enables placing video content at the edge of a mobile network with the aim of reducing data traffic in the backhaul network. Direct device-to-device (D2D) communication can further alleviate load from the backhaul network. Both MEC and D2D have already been examined by prior work, but their combination applied to adaptive video streaming have not yet been explored in detail. In this paper, we analyze how enabling D2D jointly with edge computing affects the quality of experience (QoE) of video streaming clients and contributes to reducing the backhaul traffic. To this end, we formulate the problem of jointly maximizing the QoE of the clients and minimizing the backhaul traffic and edge processing as an integer non-linear programming (INLP) optimization model and propose a low-complexity algorithm using self-parameterization technique to solve the problem. The main takeaway from simulation results is that enabling D2D with edge computing reduces the backhaul traffic by approximately 18% and edge processing by 30% on average while maintaining roughly the same average video bitrate per client compared to edge computing without D2D. Our results provide a guideline for system designers to judge the effectiveness of enabling D2D into MEC in the next generation of 5G mobile networks.en
dc.description.versionPeer revieweden
dc.format.extent10
dc.format.extent1-10
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationMehrabidavoodabadi, A, Siekkinen, M, Gazi Karam Illahi, G & Ylä-Jääski, A 2019, D2D-Enabled Collaborative Edge Caching and Processing with Adaptive Mobile Video Streaming . in IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) 2019 . IEEE, pp. 1-10, IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks, 01/01/1900 . https://doi.org/10.1109/WoWMoM.2019.8792981en
dc.identifier.doi10.1109/WoWMoM.2019.8792981en_US
dc.identifier.isbn978-1-7281-0271-9
dc.identifier.isbn978-1-7281-0270-2
dc.identifier.otherPURE UUID: 4fd76479-98c2-4a7d-a924-b77776f13e97en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/4fd76479-98c2-4a7d-a924-b77776f13e97en_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/40653566/SCI_Mehrabi_D2D_enabled.Accepted_Manuscript.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/42903
dc.identifier.urnURN:NBN:fi:aalto-202002031982
dc.language.isoenen
dc.relation.ispartofIEEE International Symposium on a World of Wireless, Mobile and Multimedia Networksen
dc.relation.ispartofseriesIEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) 2019en
dc.rightsopenAccessen
dc.titleD2D-Enabled Collaborative Edge Caching and Processing with Adaptive Mobile Video Streamingen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionacceptedVersion

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