Understanding Fukushima: designing for an embodied interaction with citizen science data
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School of Arts, Design and Architecture |
Master's thesis
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Authors
Date
2012
Department
Major/Subject
Mcode
Degree programme
Master's Degree Programme in New Media
Uuden median maisteriohjelma
Uuden median maisteriohjelma
Language
en
Pages
108
Series
Abstract
This thesis uses the radiation events in Fukushima as a case study for exploring the possible use of phenomenological theory to assess information gathering methods as well as suggesting possible ways of communicating this information. Embodied interaction is used as a theoretical framework for designing an interaction with information gathered from Fukushima but interacted with in a remote time and place. This is realised through an interactive installation that emphasises the use of the body in the act of making meaning from information. As a seperate but complimentary investigation, when information is urgently needed, crowd-sourced, citizen science activities and new media tools are highlighted as invaluable assets in comparison to traditional news media and institutional scientific enquiry. The aim of the thesis is to build a method of approaching information about environmental issues. This method includes recognising information gathering techniques and new media tools and focussing on the body as a vital perceptual tool in the act of information gathering and in the act of creating meaning from representations of information.Description
Supervisor
Tahiroglu, KorayThesis advisor
Makela, TapioKeywords
embodied interaction, phenomenology, citizen science, aesthetics of interaction, sonification, Fukushima, Merleau-Ponty
Other note
Parts
- [in.what.sense] an interactive sound installation that took place in the TAIK lobby from 28.2.12 - 11.3.12