Understanding Fukushima: designing for an embodied interaction with citizen science data
Loading...
URL
Journal Title
Journal ISSN
Volume Title
School of Arts, Design and Architecture |
Master's thesis
Location:
Unless otherwise stated, all rights belong to the author. You may download, display and print this publication for Your own personal use. Commercial use is prohibited.
Authors
Date
Department
Major/Subject
Mcode
Language
en
Pages
108
Series
Abstract
This thesis uses the radiation events in Fukushima as a case study for exploring the possible use of phenomenological theory to assess information gathering methods as well as suggesting possible ways of communicating this information. Embodied interaction is used as a theoretical framework for designing an interaction with information gathered from Fukushima but interacted with in a remote time and place. This is realised through an interactive installation that emphasises the use of the body in the act of making meaning from information. As a seperate but complimentary investigation, when information is urgently needed, crowd-sourced, citizen science activities and new media tools are highlighted as invaluable assets in comparison to traditional news media and institutional scientific enquiry. The aim of the thesis is to build a method of approaching information about environmental issues. This method includes recognising information gathering techniques and new media tools and focussing on the body as a vital perceptual tool in the act of information gathering and in the act of creating meaning from representations of information.Description
Supervisor
Tahiroglu, KorayThesis advisor
Makela, TapioOther note
Parts
- [in.what.sense] an interactive sound installation that took place in the TAIK lobby from 28.2.12 - 11.3.12