Minecraft As a Platform For Co-Creation Of Urban Space : A Case-Study With Teenagers

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorRossi, Samuen_US
dc.contributor.authorRossi, Saanaen_US
dc.contributor.authorRossi, Mattien_US
dc.contributor.authorRossi, Sippoen_US
dc.contributor.departmentDepartment of Built Environmenten
dc.contributor.departmentDepartment of Information and Service Managementen
dc.contributor.editorBui, Tung X.en_US
dc.contributor.groupauthorPlanning and Transportationen
dc.contributor.organizationCopenhagen Business Schoolen_US
dc.date.accessioned2024-08-09T11:08:50Z
dc.date.available2024-08-09T11:08:50Z
dc.date.issued2024en_US
dc.descriptionPublisher Copyright: © 2024 IEEE Computer Society. All rights reserved. | openaire: EC/H2020/856602/EU//FINEST TWINS
dc.description.abstractDigital tools, such as games, are one way of encouraging citizen participation in municipal redevelopment and co-creation of new ideas. In this study we have used Minecraft as a design tool to encourage participation by teenagers in urban planning. We developed a model for participation that follows roughly the ideas of the Block by Block foundation for public participation. We created a digital twin in Minecraft of an old school site that is to be redeveloped soon. We then recruited former students at the school to be participants in a planning workshop to identify possibilities for redevelopment. Our overall design goal was to lay foundation for a process of developing participative workshops employing Minecraft.en
dc.description.versionPeer revieweden
dc.format.extent8
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationRossi, S, Rossi, S, Rossi, M & Rossi, S 2024, Minecraft As a Platform For Co-Creation Of Urban Space : A Case-Study With Teenagers. in T X Bui (ed.), Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024. Proceedings of the Annual Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, pp. 5723-5730, Annual Hawaii International Conference on System Sciences, Honolulu, Hawaii, United States, 03/01/2024. < https://hdl.handle.net/10125/107075 >en
dc.identifier.isbn978-0-9981331-7-1
dc.identifier.issn1530-1605
dc.identifier.otherPURE UUID: e00e1780-f853-4d3a-bcb3-30e9755db294en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/e00e1780-f853-4d3a-bcb3-30e9755db294en_US
dc.identifier.otherPURE LINK: https://hdl.handle.net/10125/107075
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/153419953/0561.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/129825
dc.identifier.urnURN:NBN:fi:aalto-202408095393
dc.language.isoenen
dc.relationinfo:eu-repo/grantAgreement/EC/H2020/856602/EU//FINEST TWINSen_US
dc.relation.ispartofAnnual Hawaii International Conference on System Sciencesen
dc.relation.ispartofseriesProceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024en
dc.relation.ispartofseriespp. 5723-5730en
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciencesen
dc.rightsopenAccessen
dc.subject.keywordMinecraften_US
dc.subject.keywordSmart cityen_US
dc.subject.keywordUrban designen_US
dc.titleMinecraft As a Platform For Co-Creation Of Urban Space : A Case-Study With Teenagersen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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