Designing tangible interfaces for collective decision making in interactive theatre

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorSalgado, Mariana
dc.contributor.authorJensen, Karina
dc.contributor.schoolTaiteiden ja suunnittelun korkeakoulufi
dc.contributor.schoolSchool of Arts, Design and Architectureen
dc.contributor.supervisorSalgado, Maraina
dc.date.accessioned2015-11-19T10:36:35Z
dc.date.available2015-11-19T10:36:35Z
dc.date.issued2015
dc.description.abstractThe focus of this project-based thesis work is how to design for audience participation in the context of an interactive live theatre play. The interactive play, Anatomy of a Decision, requires the audience to decide which direction the story of the play should take throughout nine scenes. These are the research questions answered in this thesis: How can I design for audience participation in an interactive theatre play? What behaviours emerge among the audience members due to the interaction design? The first question is answered through an iterative design process, outlined in the thesis. The second question is answered through an analysis of key findings derived from audience observations, questionnaires, and a qualitative interview with one of the audience members. The research confronts two design problems. The first design problem is how to mediate audience participation via interactive technology in a live theatre context without letting the technology set the boundaries for participation. The second is how agency (i.e. the individual’s feeling of control in an interactive narrative), can be provided and ideally increased for multiple co-located participants simultaneously rather than limiting a participant’s power in the decision because of multiple people making a single choice. The project was started in the beginning of 2014 with the creating of the interfaces, and ended with the premiere of the show Anatomy of a Decision in March of 2015. The outcome of the project is twelve interconnected tangible interfaces, integrated into preexisting tables within the theatre hall, and nine different applications for collective decision-making processes to be used with these interfaces. The decision mechanisms encourage the audience to either compete, collaborate, or discuss in order to take part in the decision. We discovered that the competitive and collaborative decision-making mechanisms were perceived as the most interesting and engaging by the audience, and that only these succeed in providing agency for the individual. These particular mechanisms give the individual the power to either compete to win, and in the case of the collaborative mechanisms, the ability to disrupt or collaborate in the collectives aim of success. This thesis consists of a written documentation along with online documentation of the performance in the form of video clips.en
dc.format.extent73+21
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/18590
dc.identifier.urnURN:NBN:fi:aalto-201511205149
dc.language.isoenen
dc.locationP1 OPINNÄYTTEET D 2015 Jensen
dc.programmefi
dc.subject.keywordtangible user interfacesen
dc.subject.keywordinteractive narrativesen
dc.subject.keywordinteractive theatreen
dc.subject.keywordaudience engagementen
dc.titleDesigning tangible interfaces for collective decision making in interactive theatreen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.barcode1210023738

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