User Experience Design within the Shar- ing Economy and Collaborative Con- sumption: A case study of the SpaceMaker company

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.advisorKähäri, Perttu
dc.contributor.authorSierra Sierra, Andres
dc.contributor.schoolPerustieteiden korkeakoulufi
dc.contributor.supervisorNieminen, Marko
dc.date.accessioned2016-10-12T11:39:28Z
dc.date.available2016-10-12T11:39:28Z
dc.date.issued2016-09-26
dc.description.abstractThe Internet has played a major role in the development of Sharing Economy communities as well as helped spread awareness and reach for Collaborative Consumption communities. Web services regarding these topics have become very popular in many countries, but there seems to be a problem regarding the motivation of users into the engagement within these communities. The major barriers seem to be the inconveniences (such as security issues, transportation of goods and communication) when interacting and the triggers to start doing so. This project proposes an on line application to help solve these issues. By motivating the user to organise and catalogue her possessions at home, the tool helps bring the intentions of organising and transforms them into intentions (and actions) of sharing, by applying gamification methods, behavioral changing models and a complementary service system for the SpaceMaker company. Using the companies established remote storage as a service solution, the tool proposes the sharing of items as a new way of solving the problems of house organisation and storage space. The design was carried as a human-centric process: Provided with an extensive market research, some user personas were identified and documented. Five fitting users were then approached and interviewed in two separate rounds. A first round to tap into the needs and wants and a second round to see reactions to technological solutions to the problems found. With these results several user journeys are proposed and the user experience is designed following the companies restrictions on it's identity. An initial implementation was started which should provide a solution to transforms user's intentions of organising at home to actions of sharing within these Sharing Economy and Collaborative Consumption communities. These results represents the bases for the a new line of products for the SpaceMaker company which will have to be user tested and iterated upon in order to make a more compelling impact in the users.en
dc.format.extent86
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/22827
dc.identifier.urnURN:NBN:fi:aalto-201610124927
dc.language.isoenen
dc.programmeMaster's Programme in ICT Innovationfi
dc.programme.majorHuman-Computer Interaction and Designfi
dc.programme.mcodeSCI3020fi
dc.rights.accesslevelopenAccess
dc.subject.keyworduser experienceen
dc.subject.keywordsharing economyen
dc.subject.keywordcollaborative consumptionen
dc.subject.keywordorganizationen
dc.titleUser Experience Design within the Shar- ing Economy and Collaborative Con- sumption: A case study of the SpaceMaker companyen
dc.typeG2 Pro gradu, diplomityöfi
dc.type.okmG2 Pro gradu, diplomityö
dc.type.ontasotMaster's thesisen
dc.type.ontasotDiplomityöfi
dc.type.publicationmasterThesis
local.aalto.idinssi54659
local.aalto.openaccessyes

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