Asymmetric Communication in Virtual Reality : Designing for Presence, Effectiveness, and Enjoyment

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKirjonen, Markusen_US
dc.contributor.authorNieminen, Mika P.en_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.editorAbdelnour Nocera, Joséen_US
dc.contributor.editorKristín Lárusdóttir, Martaen_US
dc.contributor.editorPetrie, Helenen_US
dc.contributor.editorPiccinno, Antonioen_US
dc.contributor.editorWinckler, Marcoen_US
dc.contributor.groupauthorLecturer Nieminen Mika groupen
dc.contributor.groupauthorComputer Science Lecturersen
dc.contributor.groupauthorComputer Science - Human-Computer Interaction and Design (HCID)en
dc.contributor.organizationDepartment of Computer Scienceen_US
dc.date.accessioned2024-01-04T09:09:03Z
dc.date.available2024-01-04T09:09:03Z
dc.date.embargoinfo:eu-repo/date/embargoEnd/2024-08-26en_US
dc.date.issued2023en_US
dc.descriptionFunding Information: The authors thank Aalto University School of Science, Department of Computer Science for funding this research. Publisher Copyright: © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
dc.description.abstractThis paper investigates the design of multi-user virtual reality (VR) communication and collaboration, focusing on asymmetric VR where one user is immersed in the virtual environment while the other interacts from the external world. Through an exploratory user study (n = 16), we examine how users experience different asymmetric VR communication methods and how these experiences inform the design of effective communication systems. We identify key factors that influence the effectiveness of different styles of asymmetric VR communication and highlight the benefits and limitations of these styles. Our thematic analysis of the participants’ responses and experiences sheds light on the importance of considering communication methods and their impact on users’ experiences in asymmetric virtual environments. Our study provides insights into how communication methods can be designed to enhance presence, social presence, communication effectiveness, and enjoyment. These findings can inform the design and development of more engaging and effective asymmetric communication methods for multi-user collaboration.en
dc.description.versionPeer revieweden
dc.format.extent10
dc.format.extent123-132
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationKirjonen, M & Nieminen, M P 2023, Asymmetric Communication in Virtual Reality : Designing for Presence, Effectiveness, and Enjoyment . in J Abdelnour Nocera, M Kristín Lárusdóttir, H Petrie, A Piccinno & M Winckler (eds), Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 14145 LNCS, Springer, pp. 123-132, IFIP TC13 International Conference on Human-Computer Interaction, York, United Kingdom, 28/08/2023 . https://doi.org/10.1007/978-3-031-42293-5_10en
dc.identifier.doi10.1007/978-3-031-42293-5_10en_US
dc.identifier.isbn9783031422928
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.otherPURE UUID: bdeb4984-29f6-430d-883e-c812ed2f626een_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/bdeb4984-29f6-430d-883e-c812ed2f626een_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85173008195&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/130749927/Asymmetric_Communication_in_Virtual_Reality_-_Designing_for_Presence_Effectiveness_and_Enjoyment.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/125511
dc.identifier.urnURN:NBN:fi:aalto-202401041200
dc.language.isoenen
dc.publisherSpringer
dc.relation.ispartofIFIP TC13 International Conference on Human-Computer Interactionen
dc.relation.ispartofseriesHuman-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedingsen
dc.relation.ispartofseriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)en
dc.relation.ispartofseriesVolume 14145 LNCSen
dc.rightsopenAccessen
dc.subject.keywordAsymmetric virtual realityen_US
dc.subject.keywordCollaborationen_US
dc.subject.keywordVirtual realityen_US
dc.titleAsymmetric Communication in Virtual Reality : Designing for Presence, Effectiveness, and Enjoymenten
dc.typeA4 Artikkeli konferenssijulkaisussafi

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