Beyond value chains: the computer and video games value net

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorPaakkanen, Simo
dc.contributor.departmentLiiketoiminnan teknologian laitosfi
dc.contributor.departmentDepartment of Business Technologyen
dc.contributor.schoolKauppakorkeakoulufi
dc.contributor.schoolSchool of Businessen
dc.date.accessioned2020-11-17T16:08:07Z
dc.date.available2020-11-17T16:08:07Z
dc.date.issued2008
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/58711
dc.identifier.urnURN:NBN:fi:aalto-2020111717564
dc.language.isoenen
dc.rights.accesslevelclosedAccess
dc.subject.keywordtietojärjestelmät
dc.subject.keywordpelit
dc.subject.keywordohjelmistot
dc.subject.keywordviihde
dc.subject.keywordtoimialat
dc.subject.keywordarvoketju
dc.subject.keywordtutkimus ja kehitys
dc.subject.keywordtietotalous
dc.titleBeyond value chains: the computer and video games value neten
dc.type.okmG2 Pro gradu, diplomityö
dc.type.ontasotMaster's thesisen
dc.type.ontasotPro gradu -tutkielmafi
dc.type.publicationmasterThesis
local.aalto.digiauthask
local.aalto.digifolderAalto_46244
local.aalto.idthes11215
local.aalto.openaccessno
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