Game-based learning in an Industrial Service Operations Management Course

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorTetik, Mügeen_US
dc.contributor.authorÖhman, Mikaelen_US
dc.contributor.authorRajala, Ristoen_US
dc.contributor.authorHolmström, Janen_US
dc.contributor.departmentDepartment of Civil Engineeringen
dc.contributor.departmentDepartment of Industrial Engineering and Managementen
dc.date.accessioned2018-12-21T10:29:21Z
dc.date.available2018-12-21T10:29:21Z
dc.date.issued2018-06en_US
dc.description.abstractThis study explores how a game-based approach supports students’ learning in a graduate course on industrial service operations management. Aalto Manufacturing Game (AMG) has been played for several years as a part of an Industrial Management course to provide students with a realistic view of industrial services and asset management. The game illustrates supply chain dynamics and asset management challenges, with a focus on the quality deterioration problem in service provision (Oliva & Sterman, 2001). In this paper, we evaluate the effect of AMG on participants’ learning based on game session feedback and written exam answers. We also evaluate the game as a learning experience trough feedback, observations, and interviews. The findings suggest that the gamified version of teaching provides students with the opportunity to learn by doing while having fun in the class. The game enables participants to socially construct knowledge, raising the effectiveness of teaching supply chain challenges by simulating real world problems from different perspectives of actors involved in operations. Based on our research we argue that the game enhances the learning experience through emotionally engaging students in the activity. To this end, the learning objectives should be embedded in the game dramaturgy.en
dc.description.versionPeer revieweden
dc.format.extent9
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationTetik, M, Öhman, M, Rajala, R & Holmström, J 2018, Game-based learning in an Industrial Service Operations Management Course . in 4th International Conference on Higher Education Advances (HEAd’18) . International Conference on Higher Education Advances, Editorial de la Universitat Politècnica de València, València, pp. 837-845, International Conference on Higher Education Advances, Valencia, Spain, 20/06/2018 . https://doi.org/10.4995/HEAd18.2018.8095en
dc.identifier.doi10.4995/HEAd18.2018.8095en_US
dc.identifier.isbn978-84-9048-690-0
dc.identifier.issn2603-5871
dc.identifier.otherPURE UUID: 2dd679fc-bd74-4bf5-81a6-311397560f29en_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/2dd679fc-bd74-4bf5-81a6-311397560f29en_US
dc.identifier.otherPURE LINK: http://www.headconf.org/wp-content/uploads/pdfs/8095.pdfen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/30371831/8095.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/35633
dc.identifier.urnURN:NBN:fi:aalto-201812216641
dc.language.isoenen
dc.relation.ispartofInternational Conference on Higher Education Advancesen
dc.relation.ispartofseries4th International Conference on Higher Education Advances (HEAd’18)en
dc.relation.ispartofseriespp. 837-845en
dc.relation.ispartofseriesInternational Conference on Higher Education Advancesen
dc.rightsopenAccessen
dc.subject.keywordTeaching gameen_US
dc.subject.keywordService operationsen_US
dc.subject.keywordGamificationen_US
dc.titleGame-based learning in an Industrial Service Operations Management Courseen
dc.typeA4 Artikkeli konferenssijulkaisussafi
dc.type.versionpublishedVersion

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