''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorBopp, Julia
dc.contributor.authorVornhagen, Jan
dc.contributor.authorMekler, Elisa
dc.contributor.departmentDepartment of Computer Science
dc.contributor.departmentProf. Mekler Elisa
dc.date.accessioned2022-02-16T07:39:20Z
dc.date.available2022-02-16T07:39:20Z
dc.date.issued2021-09
dc.description.abstractVideogames receive increasing acclaim as a medium capable of artistic expression, emotional resonance, and even transformative potential. Yet while discussions concerning the status of games as art have a long history in games research, little is known about the player experience (PX) of games as art, their emotional characteristics, and what impact they may have on players. Drawing from Empirical Aesthetics, we surveyed 174 people about whether they had an art experience with videogames and what emotions they experienced. Our findings showcase the prominence of epistemic emotions for videogame art experiences, beyond the negative and mixed emotional responses previously examined, as well as the range of personal impacts such experiences may have. These findings are consistent with art experience phenomena characteristic of other art forms. Moreover, we discuss how our study relates to prior research on emotions and reflection in PX, the importance of games' representational qualities in art experiences, and identify lines of further inquiry. All data, study materials, and analyses are available at https://osf.io/ryvt6/.en
dc.description.versionPeer revieweden
dc.format.extent19
dc.format.mimetypeapplication/pdf
dc.identifier.citationBopp , J , Vornhagen , J & Mekler , E 2021 , ' ''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames ' , Proceedings of the ACM on Human-Computer Interaction , vol. 5 , no. CHIPLAY , 237 . https://doi.org/10.1145/3474664en
dc.identifier.doi10.1145/3474664
dc.identifier.issn2573-0142
dc.identifier.otherPURE UUID: 1d803907-10d6-4305-a6fb-f3ea16307c2d
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/1d803907-10d6-4305-a6fb-f3ea16307c2d
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85117152256&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/79182976/SCI_Bopp_etal_CHIPLAY_2021.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/113009
dc.identifier.urnURN:NBN:fi:aalto-202202161901
dc.language.isoenen
dc.publisherACM
dc.relation.ispartofseriesProceedings of the ACM on Human-Computer Interactionen
dc.relation.ispartofseriesVolume 5, issue CHIPLAYen
dc.rightsopenAccessen
dc.title''My Soul Got a Little Bit Cleaner'': Art Experience in Videogamesen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

Files