Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorPark, Solip
dc.contributor.authorKultima, Annakaisa
dc.contributor.authorLehtonen, Miikka J.
dc.contributor.authorKrath, Jeanine
dc.contributor.departmentDepartment of Art and Media
dc.contributor.departmentRikkyo University
dc.contributor.departmentUniversity of Koblenz-Landau
dc.date.accessioned2022-11-23T08:01:29Z
dc.date.available2022-11-23T08:01:29Z
dc.date.issued2022-10-29
dc.description.abstractThe Covid-19 pandemic has influenced people's views on work, and a significant portion of the global game industry converted to remote work during the pandemic. To explore the status of game development in this pivotal moment, we have conducted semi-structured interviews with 27 immigrant/expatriate game developers ("game expats") in Finland analyzing their migration push and pull on societal, industrial, social, and individual factors. The results indicate societal and industrial factors simultaneously influencing game expats' migration intention, but with an increasing influence of game corporation's role on developers' both on-the-job and off-the-job embeddedness due to an absence of (local) community activities during the pandemic. The data also reveals that game developers are valuing the physical workspace for face-to-face interactions, despite the industrial norm of digital tools and seamless transition to remote work. Furthermore, an alarming stratification and hierarchization within the game industrywere identified, which game developers self-dividing in-house versus outsourced workforce even if they were both required to work remotely. This paper contributes to game studies on game developers' experiences as an attempt to investigate the local context of game development. It is also one of the first snapshots of game work practices in Finland during the Covid-19 era.en
dc.description.versionPeer revieweden
dc.format.extent14
dc.format.extent1-14
dc.format.mimetypeapplication/pdf
dc.identifier.citationPark , S , Kultima , A , Lehtonen , M J & Krath , J 2022 , ' Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work ' , Proceedings of the ACM on Human-Computer Interaction , vol. 6 , no. 6 , 233 , pp. 1-14 . https://doi.org/10.1145/3549496en
dc.identifier.doi10.1145/3549496
dc.identifier.issn2573-0142
dc.identifier.otherPURE UUID: 81d49eb3-6e80-40d9-99d2-e0c828b8d751
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/81d49eb3-6e80-40d9-99d2-e0c828b8d751
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85146330324&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/92776419/Everywhere_but_Nowhere_pdfa2b.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/117837
dc.identifier.urnURN:NBN:fi:aalto-202211236597
dc.language.isoenen
dc.publisherACM
dc.relation.ispartofseriesProceedings of the ACM on Human-Computer Interactionen
dc.relation.ispartofseriesVolume CHI PLAY 2022, issue 6en
dc.rightsopenAccessen
dc.subject.keywordGame Developers
dc.subject.keywordDevelopment Experience
dc.subject.keywordExpatriation
dc.subject.keywordRemote Work
dc.subject.keywordCovid-19
dc.titleEverywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Worken
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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