Questions without Answers : Enjoyment of Irresolution in Mystery Player Experience

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorKärnä, Emmi L.K.
dc.contributor.authorVäkevä, Jaakko
dc.contributor.authorRautalahti, Heidi
dc.contributor.authorLindqvist, Janne
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.groupauthorComputer Science Professorsen
dc.contributor.groupauthorProfessorship Lindqvist Janneen
dc.contributor.groupauthorHelsinki Institute for Information Technology (HIIT)en
dc.contributor.organizationDepartment of Computer Science
dc.date.accessioned2024-11-26T06:43:39Z
dc.date.available2024-11-26T06:43:39Z
dc.date.issued2024-10-15
dc.descriptionPublisher Copyright: © 2024 Copyright held by the owner/author(s).
dc.description.abstractMysteries are an engaging form of fiction, capturing audiences with curiosity, uncertainty, and ambiguity. However, mysteries in games have presented a challenge for research since the word mystery may be understood as 1) detective mysteries with clear-cut answers or 2) as mysteries which are unsolvable and incomprehensible. This paper focuses on the latter kind of mysteries. To investigate what constitutes a mystery player experience, in what ways mystery games provide answers to players and how to design these games, we inspected five mystery games through a formalist game analysis by a player-researcher. We discovered (1) how the mystery player experience was characterised by enjoyment of irresolution, state of not receiving clear-cut answers to a mystery, (2) how a mystery condition, a state of wonder and fascination, promoted openness, and (3) how interpretation management represented the doing in the mystery player experience. To our surprise, although the player was driven to find answers to mysteries, the eventual irresolution was an enjoyable experience to the player. We conclude that all mysteries need not be answered during the game, and the experience can be enjoyable because of this.en
dc.description.versionPeer revieweden
dc.format.extent28
dc.format.mimetypeapplication/pdf
dc.identifier.citationKärnä, E L K, Väkevä, J, Rautalahti, H & Lindqvist, J 2024, ' Questions without Answers : Enjoyment of Irresolution in Mystery Player Experience ', Proceedings of the ACM on Human-Computer Interaction, vol. 8, no. CHI PLAY, 335, pp. 1-28 . https://doi.org/10.1145/3677100en
dc.identifier.doi10.1145/3677100
dc.identifier.issn2573-0142
dc.identifier.otherPURE UUID: 5ea631d0-4401-48f7-b134-d1139da1bc45
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/5ea631d0-4401-48f7-b134-d1139da1bc45
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85207436665&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/165166495/Questions_without_Answerspdf.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/131957
dc.identifier.urnURN:NBN:fi:aalto-202411267469
dc.language.isoenen
dc.publisherACM
dc.relation.ispartofseriesProceedings of the ACM on Human-Computer Interaction
dc.relation.ispartofseriesVolume 8, issue CHI PLAY, pp. 1-28
dc.rightsopenAccessen
dc.subject.keywordambiguity
dc.subject.keywordgame design
dc.subject.keywordmystery
dc.subject.keywordplayer experience
dc.titleQuestions without Answers : Enjoyment of Irresolution in Mystery Player Experienceen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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