An in-depth look at games and gamification in educational context

dc.contributorAalto Universityen
dc.contributorAalto-yliopistofi
dc.contributor.advisorKuula, Markku
dc.contributor.authorSaukkonen, Petrus
dc.contributor.departmentTieto- ja palvelujohtamisen laitosfi
dc.contributor.schoolKauppakorkeakoulufi
dc.contributor.schoolSchool of Businessen
dc.date.accessioned2021-03-14T17:00:28Z
dc.date.available2021-03-14T17:00:28Z
dc.date.issued2021
dc.format.extent80
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/103024
dc.identifier.urnURN:NBN:fi:aalto-202103142305
dc.language.isoenen
dc.locationP1 Ifi
dc.programmeInformation and Service Management (ISM)en
dc.subject.keywordgamificationen
dc.subject.keywordgamifying educationen
dc.subject.keywordgame elementen
dc.subject.keywordgamesen
dc.subject.keywordgame testingen
dc.subject.keywordgame worlden
dc.subject.keywordgame designen
dc.subject.keywordmotivationen
dc.titleAn in-depth look at games and gamification in educational contexten
dc.typeG2 Pro gradu, diplomityöfi
dc.type.ontasotMaster's thesisen
dc.type.ontasotMaisterin opinnäytefi
local.aalto.electroniconlyyes
local.aalto.openaccessno

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