An in-depth look at games and gamification in educational context
dc.contributor | Aalto University | en |
dc.contributor | Aalto-yliopisto | fi |
dc.contributor.advisor | Kuula, Markku | |
dc.contributor.author | Saukkonen, Petrus | |
dc.contributor.department | Tieto- ja palvelujohtamisen laitos | fi |
dc.contributor.school | Kauppakorkeakoulu | fi |
dc.contributor.school | School of Business | en |
dc.date.accessioned | 2021-03-14T17:00:28Z | |
dc.date.available | 2021-03-14T17:00:28Z | |
dc.date.issued | 2021 | |
dc.format.extent | 80 | |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/103024 | |
dc.identifier.urn | URN:NBN:fi:aalto-202103142305 | |
dc.language.iso | en | en |
dc.location | P1 I | fi |
dc.programme | Information and Service Management (ISM) | en |
dc.subject.keyword | gamification | en |
dc.subject.keyword | gamifying education | en |
dc.subject.keyword | game element | en |
dc.subject.keyword | games | en |
dc.subject.keyword | game testing | en |
dc.subject.keyword | game world | en |
dc.subject.keyword | game design | en |
dc.subject.keyword | motivation | en |
dc.title | An in-depth look at games and gamification in educational context | en |
dc.type | G2 Pro gradu, diplomityö | fi |
dc.type.ontasot | Master's thesis | en |
dc.type.ontasot | Maisterin opinnäyte | fi |
local.aalto.electroniconly | yes | |
local.aalto.openaccess | no |