The enemy's gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorHasson, Yossi
dc.contributor.authorSchori-Eyal, Noa
dc.contributor.authorLandau, Daniel
dc.contributor.authorHasler, Béatrice S.
dc.contributor.authorLevy, Jonathan
dc.contributor.authorFriedman, Doron
dc.contributor.authorHalperin, Eran
dc.contributor.departmentHebrew University of Jerusalem
dc.contributor.departmentInterdisciplinary Center Herzliya
dc.contributor.departmentDepartment of Media
dc.date.accessioned2019-11-07T12:06:32Z
dc.date.available2019-11-07T12:06:32Z
dc.date.issued2019
dc.description| openaire: EC/H2020/335607/EU//Emotions in Conflict
dc.description.abstractPerspective-taking is essential for improving intergroup relations. However, it is difficult to implement, especially in violent conflicts. Given that immersive virtual reality (VR) can simulate various points of view (POV), we examined whether it can lead to beneficial outcomes by promoting outgroup perspective-taking, even in armed conflicts. In two studies, Jewish- Israelis watched a 360° VR scene depicting an Israeli-Palestinian confrontation from different POVs-outgroup's, ingroup's while imagining outgroup perspective or ingroup's without imagined perspective-taking. Participants immersed in the outgroup's POV, but not those who imagined the outgroup's perspective, perceived the Palestinians more positively than those immersed in the ingroup's POV. Moreover, participants in the outgroup's POV perceived the Palestinian population in general more favorably and judged a real-life ingroup transgression more strictly than those in the ingroup's POV, even five months after VR intervention. Results suggest that VR can promote conflict resolution by enabling effective perspective- taking.en
dc.description.versionPeer revieweden
dc.format.extent14
dc.format.mimetypeapplication/pdf
dc.identifier.citationHasson , Y , Schori-Eyal , N , Landau , D , Hasler , B S , Levy , J , Friedman , D & Halperin , E 2019 , ' The enemy's gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts ' , PloS one , vol. 14 , no. 9 , e0222342 . https://doi.org/10.1371/journal.pone.0222342en
dc.identifier.doi10.1371/journal.pone.0222342
dc.identifier.issn1932-6203
dc.identifier.otherPURE UUID: 9f977f28-776a-4f41-bc26-0635c6ee13a2
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/9f977f28-776a-4f41-bc26-0635c6ee13a2
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85072146035&partnerID=8YFLogxK
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/37507844/The_enemy_s_gaze.pdf
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/41127
dc.identifier.urnURN:NBN:fi:aalto-201911076132
dc.language.isoenen
dc.publisherPUBLIC LIBRARY SCIENCE
dc.relationinfo:eu-repo/grantAgreement/EC/H2020/335607/EU//Emotions in Conflict
dc.relation.ispartofseriesPloS oneen
dc.relation.ispartofseriesVolume 14, issue 9en
dc.rightsopenAccessen
dc.titleThe enemy's gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflictsen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

Files