Directions for 3D User Interface Research from Consumer VR Games
dc.contributor | Aalto-yliopisto | fi |
dc.contributor | Aalto University | en |
dc.contributor.author | Steed, Anthony | en_US |
dc.contributor.author | Takala, Tuukka M. | en_US |
dc.contributor.author | Archer, Daniel | en_US |
dc.contributor.author | Lages, Wallace | en_US |
dc.contributor.author | Lindeman, Robert W. | en_US |
dc.contributor.department | Department of Computer Science | en |
dc.contributor.organization | University College London | en_US |
dc.contributor.organization | Virginia Polytechnic Institute and State University | en_US |
dc.contributor.organization | University of Canterbury | en_US |
dc.date.accessioned | 2021-12-01T07:49:52Z | |
dc.date.available | 2021-12-01T07:49:52Z | |
dc.date.issued | 2021-11-01 | en_US |
dc.description | TARKISTA RAHOITUSTIEDOT, KUN ILMESTYY! PUUTTUVAT AINAKIN TOISTAISEKSI | |
dc.description.abstract | With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration. | en |
dc.description.version | Peer reviewed | en |
dc.format.extent | 12 | |
dc.format.extent | 4171-4182 | |
dc.format.mimetype | application/pdf | en_US |
dc.identifier.citation | Steed, A, Takala, T M, Archer, D, Lages, W & Lindeman, R W 2021, ' Directions for 3D User Interface Research from Consumer VR Games ', IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 11, pp. 4171-4182 . https://doi.org/10.1109/TVCG.2021.3106431 | en |
dc.identifier.doi | 10.1109/TVCG.2021.3106431 | en_US |
dc.identifier.issn | 1077-2626 | |
dc.identifier.other | PURE UUID: 007be1a3-3b84-4f30-8e35-ac82425832bc | en_US |
dc.identifier.other | PURE ITEMURL: https://research.aalto.fi/en/publications/007be1a3-3b84-4f30-8e35-ac82425832bc | en_US |
dc.identifier.other | PURE LINK: http://www.scopus.com/inward/record.url?scp=85114620189&partnerID=8YFLogxK | en_US |
dc.identifier.other | PURE FILEURL: https://research.aalto.fi/files/76118033/Directions_for_3D_User_Interface_Research_from_Consumer_VR_Games.pdf | en_US |
dc.identifier.uri | https://aaltodoc.aalto.fi/handle/123456789/111327 | |
dc.identifier.urn | URN:NBN:fi:aalto-2021120110477 | |
dc.language.iso | en | en |
dc.publisher | IEEE Computer Society | |
dc.relation.ispartofseries | IEEE Transactions on Visualization and Computer Graphics | en |
dc.relation.ispartofseries | Volume 27, issue 11 | en |
dc.rights | openAccess | en |
dc.subject.keyword | 3D user interfaces | en_US |
dc.subject.keyword | consumer head-mounted displays | en_US |
dc.subject.keyword | Control systems | en_US |
dc.subject.keyword | games | en_US |
dc.subject.keyword | Games | en_US |
dc.subject.keyword | Guidelines | en_US |
dc.subject.keyword | interaction patterns | en_US |
dc.subject.keyword | Standards | en_US |
dc.subject.keyword | Three-dimensional displays | en_US |
dc.subject.keyword | User interfaces | en_US |
dc.subject.keyword | Virtual reality | en_US |
dc.subject.keyword | Visualization | en_US |
dc.title | Directions for 3D User Interface Research from Consumer VR Games | en |
dc.type | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä | fi |
dc.type.version | publishedVersion |