Directions for 3D User Interface Research from Consumer VR Games

dc.contributorAalto-yliopistofi
dc.contributorAalto Universityen
dc.contributor.authorSteed, Anthonyen_US
dc.contributor.authorTakala, Tuukka M.en_US
dc.contributor.authorArcher, Danielen_US
dc.contributor.authorLages, Wallaceen_US
dc.contributor.authorLindeman, Robert W.en_US
dc.contributor.departmentDepartment of Computer Scienceen
dc.contributor.organizationUniversity College Londonen_US
dc.contributor.organizationVirginia Polytechnic Institute and State Universityen_US
dc.contributor.organizationUniversity of Canterburyen_US
dc.date.accessioned2021-12-01T07:49:52Z
dc.date.available2021-12-01T07:49:52Z
dc.date.issued2021-11-01en_US
dc.descriptionTARKISTA RAHOITUSTIEDOT, KUN ILMESTYY! PUUTTUVAT AINAKIN TOISTAISEKSI
dc.description.abstractWith the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.en
dc.description.versionPeer revieweden
dc.format.extent12
dc.format.extent4171-4182
dc.format.mimetypeapplication/pdfen_US
dc.identifier.citationSteed, A, Takala, T M, Archer, D, Lages, W & Lindeman, R W 2021, ' Directions for 3D User Interface Research from Consumer VR Games ', IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 11, pp. 4171-4182 . https://doi.org/10.1109/TVCG.2021.3106431en
dc.identifier.doi10.1109/TVCG.2021.3106431en_US
dc.identifier.issn1077-2626
dc.identifier.otherPURE UUID: 007be1a3-3b84-4f30-8e35-ac82425832bcen_US
dc.identifier.otherPURE ITEMURL: https://research.aalto.fi/en/publications/007be1a3-3b84-4f30-8e35-ac82425832bcen_US
dc.identifier.otherPURE LINK: http://www.scopus.com/inward/record.url?scp=85114620189&partnerID=8YFLogxKen_US
dc.identifier.otherPURE FILEURL: https://research.aalto.fi/files/76118033/Directions_for_3D_User_Interface_Research_from_Consumer_VR_Games.pdfen_US
dc.identifier.urihttps://aaltodoc.aalto.fi/handle/123456789/111327
dc.identifier.urnURN:NBN:fi:aalto-2021120110477
dc.language.isoenen
dc.publisherIEEE Computer Society
dc.relation.ispartofseriesIEEE Transactions on Visualization and Computer Graphicsen
dc.relation.ispartofseriesVolume 27, issue 11en
dc.rightsopenAccessen
dc.subject.keyword3D user interfacesen_US
dc.subject.keywordconsumer head-mounted displaysen_US
dc.subject.keywordControl systemsen_US
dc.subject.keywordgamesen_US
dc.subject.keywordGamesen_US
dc.subject.keywordGuidelinesen_US
dc.subject.keywordinteraction patternsen_US
dc.subject.keywordStandardsen_US
dc.subject.keywordThree-dimensional displaysen_US
dc.subject.keywordUser interfacesen_US
dc.subject.keywordVirtual realityen_US
dc.subject.keywordVisualizationen_US
dc.titleDirections for 3D User Interface Research from Consumer VR Gamesen
dc.typeA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessäfi
dc.type.versionpublishedVersion

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