Directions for 3D User Interface Research from Consumer VR Games

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openAccess

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Volume Title

A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Date

2021-11-01

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Mcode

Degree programme

Language

en

Pages

12
4171-4182

Series

IEEE Transactions on Visualization and Computer Graphics, Volume 27, issue 11

Abstract

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.

Description

TARKISTA RAHOITUSTIEDOT, KUN ILMESTYY! PUUTTUVAT AINAKIN TOISTAISEKSI

Keywords

3D user interfaces, consumer head-mounted displays, Control systems, games, Games, Guidelines, interaction patterns, Standards, Three-dimensional displays, User interfaces, Virtual reality, Visualization

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Citation

Steed, A, Takala, T M, Archer, D, Lages, W & Lindeman, R W 2021, ' Directions for 3D User Interface Research from Consumer VR Games ', IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 11, pp. 4171-4182 . https://doi.org/10.1109/TVCG.2021.3106431